Nestor - An Economy Overhaul
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #489 of 551 Gameplay mods in this game by downloads
📋 About This Mod
Nestor is a lightweight overhaul of Starfield's economy, making it more reasonable and slightly more challenging.
There are several issues with Starfield's economy. Acquiring equipment and earning a significant amount of credits by selling them is too easy. After completing a few radiant quests, you can remodel the Frontier into a top-tier spaceship. While credits overflow, ammunition is scarce and expensive. In contrast, resources, healing items, and service costs are too cheap. Contraband is also an issue; selling contraband to Red Mile and The Den eliminates the need for smuggling. This mod aims to address these issues.
Lower Selling Prices
-
[]The selling price of items is now one-tenth of their original value.
[
]The value of survey data and contraband has been increased by 2000% (which means twice the vanilla selling prices when selling).[]The selling prices at the Den and Red Mile have decreased by 75%.
Increased Ship Costs
-
[]Ship prices (including parts) have tripled, but the selling price of ships remains the same as vanilla.
[]The ship registration fee is now 20%, reduced from roughly 90%.
Ammo Economy
-
[]Ammo prices are halved, and they are twice as common in vendors.
Adjusted Healing Item Prices & Scarcity
Healing items (Med Pack, Trauma Pack, and Emergency Kit) are now more expensive and their values have been rebalanced:
-
[]Med Pack: 1050 credits, up from 525 credits.
[
]Trauma Pack: 1190 credits, up from 595 credits.[]Emergency Kit: 1690 credits, up from 665 credits.
[]Ship Parts: 2500 credits, up from 1250 credits.
Also, the chance to find healing items, and Ship Parts is now reduced by half.
Increased Service Costs
Service costs have increased:
-
[]Ship Repair Cost: 5000 credits, up from 1000 credits.
[
]Heal Wounds Cost: 1000 credits, up from 400 credits.[]Cure Afflictions Cost: 2000 credits, up from 500 credits.
[]Cure Addictions Cost: 1500 credits, up from 450 credits.
[]Heal Everything Cost: 4500 credits, up from 750 credits.
More Expensive Resources
-
[]Resources are now five times more expensive.
Recommended Mods
-
[]Fuel Consumption Unlocked
[
]Crew & Ship Upkeep: A Simple Maintenance Costs Mod (One of my upcoming mods!) - Astraeus (My upcoming perk overhaul! ETA is approximately 1-2 weeks.)
-
[]Fuel Consumption Unlocked
-
[]Resources are now five times more expensive.
-
[]Ship Repair Cost: 5000 credits, up from 1000 credits.
-
[]Med Pack: 1050 credits, up from 525 credits.
-
[]Ammo prices are halved, and they are twice as common in vendors.
-
[]Ship prices (including parts) have tripled, but the selling price of ships remains the same as vanilla.
📊 Mod Details
- Game
- Starfield Mods
- Author
- Yefreitor
- Version
- 1.1.3
- Downloads
- 1,223
- Endorsements
- 43
- Category
- Gameplay
- Created
- 6/25/2024
- Updated
- 6/28/2024
🔧 How to Install Starfield Mods
Download from Nexus.
📖 Full step-by-step install guide for Starfield →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.
Keep browsing — more Starfield mods await