Nestor - An Economy Overhaul

⭐ — (43 endorsements) 📥 1,223 downloads 📌 v1.1.3 📅 6/25/2024
⚪ Last updated 2024

By Yefreitor · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/28/2024 📅 Created: 6/25/2024
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #489 of 551 Gameplay mods in this game by downloads

📋 About This Mod

Nestor is a lightweight overhaul of Starfield's economy, making it more reasonable and slightly more challenging.

There are several issues with Starfield's economy. Acquiring equipment and earning a significant amount of credits by selling them is too easy. After completing a few radiant quests, you can remodel the Frontier into a top-tier spaceship. While credits overflow, ammunition is scarce and expensive. In contrast, resources, healing items, and service costs are too cheap. Contraband is also an issue; selling contraband to Red Mile and The Den eliminates the need for smuggling. This mod aims to address these issues.

Lower Selling Prices

  • []The selling price of items is now one-tenth of their original value.

    []The value of survey data and contraband has been increased by 2000% (which means twice the vanilla selling prices when selling).

    []The selling prices at the Den and Red Mile have decreased by 75%.

    Increased Ship Costs

    • []Ship prices (including parts) have tripled, but the selling price of ships remains the same as vanilla.

      []The ship registration fee is now 20%, reduced from roughly 90%.

      Ammo Economy

      • []Ammo prices are halved, and they are twice as common in vendors.

        Adjusted Healing Item Prices & Scarcity

        Healing items (Med Pack, Trauma Pack, and Emergency Kit) are now more expensive and their values have been rebalanced:

        • []Med Pack: 1050 credits, up from 525 credits.

          []Trauma Pack: 1190 credits, up from 595 credits.

          []Emergency Kit: 1690 credits, up from 665 credits.

          []Ship Parts: 2500 credits, up from 1250 credits.

          Also, the chance to find healing items, and Ship Parts is now reduced by half.

          Increased Service Costs

          Service costs have increased:

          • []Ship Repair Cost: 5000 credits, up from 1000 credits.

            []Heal Wounds Cost: 1000 credits, up from 400 credits.

            []Cure Afflictions Cost: 2000 credits, up from 500 credits.

            []Cure Addictions Cost: 1500 credits, up from 450 credits.

            []Heal Everything Cost: 4500 credits, up from 750 credits.

            More Expensive Resources

            • []Resources are now five times more expensive.

              Recommended Mods

              • []Fuel Consumption Unlocked

                []Crew & Ship Upkeep: A Simple Maintenance Costs Mod (One of my upcoming mods!)

              • Astraeus (My upcoming perk overhaul! ETA is approximately 1-2 weeks.)

📊 Mod Details

Game
Starfield Mods
Author
Yefreitor
Version
1.1.3
Downloads
1,223
Endorsements
43
Category
Gameplay
Created
6/25/2024
Updated
6/28/2024

🔧 How to Install Starfield Mods

Download from Nexus.

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Visit the official mod page for specific installation instructions for this mod.

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