More Gooder Ship Weapons
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #131 of 198 Ships mods in this game by downloads
📋 About This Mod
Alterations to all ship weapons and turrets. To make them 'More Gooder'
Makes some fairly significant changes to ship weapons based off v0. 8 of SCO-Weapons by gpgpgpgp2019.
Damage stats are unchanged from SCO-Weapons but everything else has been.
Overall maximum range has been increased. But not by any specific amount. All weapons should now have a range of 2-4km(Excluding missiles) instead of a spread between 800 and 3750 as seen in the vanilla game.
Overall minimum range has been decreased(Didn't know this was a thing until i got into making this mod.)
Turrets can now spin all the way around!(The military should hire me, Clearly.)
Locking range has been increased 2000>10000km - To match longest range weapon.
Locking fallout(time it takes to lose lock) increased to 10 seconds.
If you're looking for balance it's unlikely to be found here.. But now you can have all your turrets face forward for Aesthetics while having them still able to fire backwards.
See images for some examples of stats on a few different weapons.
Installation:
Unpack to root directory(make sure esm is in data directory)
Add MG_ShipWeapons.esm to your plugins.txt or StarfieldCustom.ini. Depending on the method you are using.
📊 Mod Details
- Game
- Starfield Mods
- Author
- Braskus
- Version
- 0.2
- Downloads
- 1,566
- Endorsements
- 92
- Category
- Ships
- Created
- 10/24/2023
- Updated
- 10/26/2023
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