Modular Starborn Gravis Suit
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #20 of 57 Space Suits mods in this game by downloads
📋 About This Mod
Adds a modular version of the Starborn Gravis Suit from the official Bethesda creation of the same name. Adds mod slots as of V3.0.
Separates the Starborn Gravis Suit from the official Bethesda Creation into a suit, helmet, and boostpack. Mix and match with other spacesuit parts to your heart's content. As of V3. 0, mod slots have been added to all three pieces.
UPDATE NOTES: If updating from V2. 3 to V3. 0 on an existing save where you already have the suit, there is a bug I haven't been able to resolve where there will appear to be mods already in the slots. These mods aren't actually there and don't change the stats or effects on the suit. To resolve, "remove" the fake mods at a spacesuit workbench, or uninstall and make a new save without the mod before installing V3. 0 and picking up the new suit in the Lodge, or (PC only) search "Spacesuit_Starborn_Gravis" in the dev console to find the Form ID in your load order and use player.additem or player.placeatme to spawn a new suit with empty slots. Or just ignore them if it doesn't bother you; as I said, they aren't actually there.
Install with your mod manager of choice. Loose file and BA2 versions available.
- Compatible with retextures (or at least every retexture I've tried).
- The boostpack is an invisible dummy backpack intended to be used just with this suit, so it'll probably look weird if you use it with something else. Also will look stupid if put in a boostpack display.
- The helmet currently uses the spacesuit case as its ground model, so it'll likewise look stupid if put in a helmet display. My attempts to create a dedicated ground object nif for the helmet were unsuccessful.
- There may be some minor clipping since these meshes were never intended to be separated.
- Original unsplit suit is still available.
Special Thanks:
- Hexabit for NifSkope
- fo76utils for NifSkope 2. 0.dev9
- SesamePaste for Starfield Geometry Bridge - Blender Plugin
- spaceXael a.k.a. Deveris for Starfield Geometry Bridge .dll update and for holding my hand as I stumbled through trying to learn Blender
- SomberX for helping me solve several Blender/NifSkope related issues and Creation Kit help
- TheOGTennessee for mutual assistance
- ikazuchi9957 for mod slots guidance
- Bethesda Game Studios for making wonderful games and providing the tools to mod them
- You for downloading my mod
Change Log:
V3. 0 - 10/3/24
Mod slots added to all three pieces. ESP released.
V2. 3 - 7/17/24
- Fixed an issue where loading a save with clothing equipped under the suit could cause the neck to become invisible until the clothing was unequipped and re-equipped.
V2. 2 - 7/14/24
- Resolved an issue where the suit could spawn twice.
V2. 1 - 7/12/24
- Reworked some things on the backend to make it play nicer with the original suit.
V2. 0 - 7/8/24
- Removed Starborn Not Toddborn dependency
- Fixed invisible neck issue
📊 Mod Details
- Game
- Starfield Mods
- Author
- TheRealMcDan
- Version
- 3.0
- Downloads
- 3,098
- Endorsements
- 136
- Category
- Space Suits
- Created
- 6/12/2024
- Updated
- 10/3/2024
🔧 How to Install Starfield Mods
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