MacAniaks - Mac Tec - Hex Delta Habs
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #135 of 198 Ships mods in this game by downloads
📋 About This Mod
Nova Hex Delta Hab & Modules . The Hex Delta Nose Hab with new Snappoints , Plugs and essential Changes to use in Shipbuilder. Possible to build with no errors . Also a set of Outer shells that can be pluged on the back of the delta hab
- Hex Delta Modules -
Novas Hex Delta Hab and Modules Rebuild . I tried to remoove all the unfinished broken parts of the Vanilla set
The snappoints are a big mess and doesnt work as should also inside and outside plug references are not like in the other habs.
I added a feew new snappoitnts that allows to connect all nesesarry parts
. So some Snappoints are under the hull witch requires to enable module overlaping and they are hard to find it needs a little bit of fine feeling
The Hex Delta habs Snappoints are complete redonne and should work .
when using the right snappoints Its possible to assemble all needed parts without an error in shipbuilder
No Mod or other workaround needed , but " Save unfinished Ships "Mod is highly recomendet also " Ship Builder Configurator " to
extend build Limits and enable Overlaping Modules .
There is also a patch for " Ship Builder Categories " v1. 18. 0 or later that ads the modules to Mac Tec categories in Shipbuilder .
but they are not required
Door and Plug path are only in the center Line of the hab . three Plugs on the Bottom two on the back
On Top , Starb & Port are Struktural points only.
the Modules will be aviable at all Shipvendors or from Shipbuilder Terminal at Outpost . All parts are set to class C . No need to unlock
class M parts . I din t altered the perks that are requierd . think four points shipdesing and pilotinging are reqiured and a bunch of credits .
Bring enough creds before entering the shipbuilder ( because "save unfinished ship" mod will not help with insuficiend founds error .... )
The Pathways dont follow the vanilla rules , so all doors that connect to a module with doorways will become passages ...
In the Hab is a room with many terminalls and Monitors .... and also some usable switches some can control the lights in the hab and some
can controll the hab inviroment . Its possible to switch on a Bridge between the upper door and the catwalk ,if needed . Also a Stair can be activatet to reach uper floor ( seems some people dont find the switches )
some of the terminals in the controllroom act as workbenches or mission terminals
In the room on the oposite side is a stash with 8 huge boxes and a vendor terminal to sell stuff .
Also in that area are two Benches Weapon & Armor . I dont like the original benches so i desinged some new ones . Its possible to mount
a weapon in the workspace of the weaponbench , no need to do but its possible...
Install :
- Choose ONE of the Main Files , with or without Ship Builder Categories
📊 Mod Details
- Game
- Starfield Mods
- Author
- MacAniak
- Version
- 1.1.0
- Downloads
- 1,505
- Endorsements
- 29
- Category
- Ships
- Created
- 10/7/2025
- Updated
- 11/17/2025
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