Lodecs Compatibility Patch New Atlantis Awaits - Settled Systems Shuttle Service

⭐ — (21 endorsements) 📥 1,214 downloads 📌 v1.0.4 📅 5/12/2025
🟡 Updated this year

By Lodec · Locations

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/6/2026 📅 Created: 5/12/2025
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.7% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 25 days after the latest game patch — actively maintained
  • 🏆 #23 of 26 Locations mods in this game by downloads

📋 About This Mod

This mod adds compatibility between the mods New Atlantis Awaits (NAA) by checker90 and the paid Creation Settled Systems Shuttle Service (SSSS) by DownfallNemesis.

Note: You do only need this mod if you use both of the mods stated above (hard requirements). Regarding NAA it should not matter if you are using the variant from Nexus or Creations.

This mod modifies three wall elements of the New Atlantis SSSS stationinside the NA police building at the spaceport. The local SSSS station has two entrances - one on the front side and the other one on the rear of the building towards the shuttle landing pad. Both get blocked by wall elements re-enabled by NAA. In addition, NAA adds a large light pole and other clutter in the middle of the SSSS landing pad and the shuttle boarding area behind the building. I disabled all blocking elements and moved them below the ground or relocated them to not stand in the way, so both the entrances and the boarding area are unblocked again and no clutter stands in the middle of required spaces.

No additional things were changed.

  • []The mod is a small master.[/]

    []Safe to add or remove anytime (make sure to be outside of Jemison and best outside of the whole Alpha Centauri system when updating/installing/removing the mod). [/]

Note: Be aware that certain static object positions, dimensions and states might be baked into your savegame, so walls, light poles and other static clutter might stay unaffected until starting a new game or going through Unity. Maybe that fixes automatically if you wait long enough on another planet/system so that the cell gets reset on return. But that didn't work out when I tested it midgame, so I guess static objects might not be affected by a cell reset. Alternatively on PC you may disable the blocking walls midgame using console commands, but you should know what you're doing.
  • []There should be no incompatibilities with other mods, except for those altering exactly the same elements and spots I modified (e.g. Rabbits New Lights NA might place light sources there and some clutter mods might add some clutter).[/]

    []I recommend putting this patch towards the end of your load order.[/]

    Note: This mod is also available on Creations (my patch on Creations).

    Credits

    • []checker90 for making New Atlantis Awaits (NAA)[/]

      []DownfallNemesis for making Settled Systems Shuttle Service (SSSS)[/]

📊 Mod Details

Game
Starfield Mods
Author
Lodec
Version
1.0.4
Downloads
1,214
Endorsements
21
Category
Locations
Created
5/12/2025
Updated
7/6/2026

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