Lethal Weapons

⭐ — (47 endorsements) 📥 1,213 downloads 📌 v1.0 📅 12/22/2024
🟠 Updated over a year ago

By fritz714 · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/19/2025 📅 Created: 12/22/2024
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #220 of 245 Weapons mods in this game by downloads

📋 About This Mod

This mod boosts the damage of most vanilla weapons in Starfield, delivering a more realistic and intense combat experience without overhauling the entire game. Weapons, including your enemies’, are deadlier, making every fight more

Introduction:

Are you tired of unloading magazine after magazine into enemies that seem impervious to damage? Me too. That’s why I created this mod to overhaul weapon damage and bring a sense of realism and intensity to combat. No more tweaking damage multipliers—that’s what difficulty settings are for. Instead, this mod focuses on reimagining weapon performance so every gun feels as deadly as it looks.

In vanilla Starfield, players often abandon early-game weapons as they progress, favoring the new and more powerful options that come with higher levels. But why should weapons lose their relevance just because you’ve leveled up? This mod ensures that all weapons, regardless of tier, feel viable and impactful throughout your playthrough. Gunfights will be brutal, and choosing the right weapon for the job will be critical.

Mod Highlights:

This overhaul focuses on realistic ammo mechanics, energy weapon functionality, and logical damage scaling.

  • []Ammo-Driven Damage:

    []Weapon damage is now closely tied to ammo type. For instance, inconsistencies like the Grendel dealing 3 base damage while the Komodo (using the same ammo) deals 13 have been corrected.

    []Smaller calibers no longer outperform larger ones unless justified by unique weapon characteristics.

    []Ammo Caliber Adjustments:

    • []6. 5mm CT → 9. 0mm CT:

      []The Maelstrom and Kraken now fire 9. 0mm rounds, better reflecting their chaotic design and boosting their damage for close-quarters combat.

      []Energy Weapon Tweaks:

      • []Energy weapons feature larger magazines or improved "battery" capacity for extended use. I thought this was necessary because, well.. they are batteries and 300 years in the future I would expect more high energy charge than only 25 or 30 shots.

        []Balanced Scaling:

        • []High-powered rifles retain their unique traits, but damage output is now consistent across similar weapons.

          Recommendation: I suggest in the gameplay menu in-game to adjust the enemy damage to extreme and player damage to very easy for the most realistic results.

          FUTURE PROJECTS - 06/27/2025 - I am also looking into tweaking a Shattered Space Edition of the mod to include these weapons as well.

          Feedback Welcome:

          This mod is a labor of passion, and I’m committed to improving it based on your input. Share your thoughts to help fine-tune this overhaul and make it even better!

          Download now and get ready to rethink how you approach combat in Starfield.

📊 Mod Details

Game
Starfield Mods
Author
fritz714
Version
1.0
Downloads
1,213
Endorsements
47
Category
Weapons
Created
12/22/2024
Updated
3/19/2025

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

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