Impulse Drive

⭐ — (92 endorsements) 📥 3,122 downloads 📌 vV1.4 📅 7/3/2024
🟠 Updated over a year ago

By EagleFour · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/12/2025 📅 Created: 7/3/2024
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #171 of 551 Gameplay mods in this game by downloads

📋 About This Mod

Traveling to other planets/moons/sytems without a loading screen, if desired, with the Impulse drive. Inkl. Starvival Patch.It always felt to me like I was stuck to the planet in space, there was no way to move away quickly and experience

New: Now with Starvival Compability Patch

Traveling to other planets or moons without a loading screen, if desired, with the switchable impulse drive.

It always felt to me like I was stuck to the planet in space, there was no way to move away quickly and experience the size of space. Or to travel to another planet with a reasonable speed.

Now it is possible to travel at very high speed by switching on the impulse drive

to other planets, moons or even systems (theoretically).

By switching on the booster, extremely high speeds can also be achieved.

The impulse drive can be switched off or the speed adjusted at any time during flight.

The higher the speed, the longer it takes to slow down. So hit the brakes in good time, otherwise you will miss the planet.

New Brakesystem in V1. 4 (and Starvival Patch V1. 2). Braking now only takes a few seconds.

How it works

The impulse drive is switched on via a configurable hotkey (CTRL-T). At that moment, via a script

the ship values:

spaceshipenginepartmaxforwardspeed

spaceshipforwardspeedmult

spaceshipboostspeed

are set to 10000000. Before this, however, the default values are temporarily stored in the ship variables Variable02-Variable04. In order to restore the ship's own values when the drive is switched off. This ensures that each ship can be reset to its default values.

These variables are currently not used by the vanilla game, so I misused them for this purpose.

Additionally the GodMode is activated to be able to use the booster during the flight without consuming its energy, therefore the speed can be increased more and more. (And accidents due to collisions are avoided)

Without using the booster, the impulse speed is limited, depending on the ship values.

When the impulse drive is switched off, everything is of course reversed.

Note: If you are flying very fast to a distant planet or moon, the objects you are approaching may not be loaded. You have the marker, but the object is not there. I have been looking for a long time for a way to reload the objects with a command, unfortunately the only possibility at the moment is a save/reload.

However, as you may switch the drive on and off more frequently during a flight, it seemed to me that the best option would be not to include an automatic save/reload cycle when the drive is switched off, but to initiate a save/reload via a configurable hotkey (CTRL-S) if required.

However, this only works if the impulse drive is switched off and you are flying the ship yourself.

Save/reload no longer necessary with V1. 1. Instead objects in space can be reloaded with Ctrl-R. However, the save/reload code is still available and

📊 Mod Details

Game
Starfield Mods
Author
EagleFour
Version
V1.4
Downloads
3,122
Endorsements
92
Category
Gameplay
Created
7/3/2024
Updated
6/12/2025

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