Foreknowledge Conversations Fix

⭐ ⭐ (126 endorsements) 📥 3,196 downloads 📌 v1.0 📅 10/14/2023
⚪ Last updated 2023

By Krevil · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/14/2023 📅 Created: 10/14/2023
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #81 of 228 Miscellaneous mods in this game by downloads

📋 About This Mod

Prevents weird, broken companion conversations from triggering after completing the quest Foreknowledge

Major main story spoilers ahead

A few people, myself included, have noticed that if you go through New Game Plus and finish the quest Foreknowledge to prevent any Constellation characters from dying then you'll get some... strange conversations afterwards when talking to the companions. They'll talk as if you saved one of them and another died, sometimes even the same person, as seen here on Reddit. I took a look through the game scripts to try to get to the bottom of it and found an interesting chain of events:

Foreknowledge (MQ404) will set the quest Unity (MQ206B) to the stage 100

Unity will then set High Price to Pay (MQ204) to stage 1000

High Price to Pay then does a check to see if Foreknowledge has reached the stage 100 or the quest Short SIghted (MQ201B) has reached stage 2000. If either are false, it assumes that a character has died and starts Missed Beyond Measure.

The problem starts after this, as it will then check which character you saved and tells the companions to strike up a conversation about it. I took a look through the game files using SF1View and I couldn't see any indication that the game was meant to have a special conversation to take Foreknowledge into account, so to me that says there shouldn't be a conversation at all.

The fix I have implemented is simple; the game is already checking to see if you've gone the Foreknowledge route, so all I've done is move the companion conversation and assignments for who you saved into that check. If you choose to not save anyone in NG+, the conversations about your actions in High Price to Pay will happen exactly as they should do in a normal game. If you take the artifacts, skipping Short Sighted and High Price to Pay, no weird conversations will trigger.

Made using Caprica using decompiled scripts from Champollion

Requires Archive Invalidation to use

To install place the unzipped Scripts folder into your Starfield\Data folder or use your favourite mod manager

📊 Mod Details

Game
Starfield Mods
Author
Krevil
Version
1.0
Downloads
3,196
Endorsements
126
Category
Miscellaneous
Created
10/14/2023
Updated
10/14/2023

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

Keep browsing — more Starfield mods await

📋 All Starfield Mods 🏆 Top 25 📂 More Miscellaneous 👤 More by Krevil 🔎 Similar Mods 🌐 Best Miscellaneous (All Games) ⚠️ Fix Crashes & Errors 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods