EM Turrets
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 4.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #31 of 245 Weapons mods in this game by downloads
📋 About This Mod
Adds a full line of EM Turrets to use at the ship builder.
UPDATE: Now available for PC, XBox, and Playstation on Bethesda.net!
I was always bothered by the absence of any EM Turrets in the base game. Turrets are great for passively damaging ships to the side or rear while actively pursuing the target in front of you, and EM weapons are great for disabling various ship systems (weapons, engines, jump drive, etc.) while doing moderate shield damage. I always thought it would be great to have turrets that combined these functions, so I created this mod.
As of version 1. 07 all EM Turrets can now be fully colorized with custom colors in the ship builder! I highly recommend installing Ship Colorize by derekm17x so you can also colorize your other base game ship weapons to match.
WHAT IT DOES:
This mod adds a full range of EM Turrets to the ship builder. All of the game's normal fire EM weapons are covered (plus six new original weapons currently) and their new turret version will unlock at the same player level and ship perk level as the base weapons. The turrets are kept balanced according to the original manual fire versions with some basic universal adjustments:
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[]All turrets are normalized to power level 3 per unit. This is to allow a total of 4 turrets of any type (two rear, one on each side typically).[/]
[]All turrets are increased by one tier firing speed as turrets would typically fire more rapidly, and damage is adjusted to maintain relative DPS (see below).[/]
[]All turrets have roughly 33% higher DPS at max power (4 of 4 turrets) to account for auto-fire sometimes missing and tracking having limited angle.[/]
[]All turrets also do 50% of the EM damage they do to shields. So a turret shot that does 24 EM damage would also do 12 damage to shields.[/]
[]Turrets do a TINY amount of hull damage (1 without perks) which keeps them shooting targets to disable ship systems even after their shields have been depleted (they would otherwise stop when shields were down even if other ship systems remained operational). This damage is so low you will likely not have to worry about powering them down to avoid destroying ships as it would take a LONG time for this to happen.[/]
INDIVIDUAL WEAPON STATS: (All weapons use 2 power = 6 max per type.)
Below is a breakdown of each new EM turret's damage, rate of fire, unlock level, and total DPS, arranged by manufacturer and weapon class:
Class A: Ballistic EMP-80 Suppressor Turret (Unlocks at Player Level 6)[/i
📊 Mod Details
- Game
- Starfield Mods
- Author
- phinix
- Version
- 1.11
- Downloads
- 4,481
- Endorsements
- 184
- Category
- Weapons
- Created
- 3/1/2024
- Updated
- 5/5/2026
🔧 How to Install Starfield Mods
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