El Jefe Weapons Overhaul
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 54 days after the latest game patch — actively maintained
- 🏆 #535 of 551 Gameplay mods in this game by downloads
📋 About This Mod
Description
Overhauls the weapons, with the aim to make gameplay more fun and rewarding. All weapons should now be viable to use. Some weapons have been buffed and others nerfed to bring balance to the selection of different weapons
This is not meant to be a realistic overhaul, it aims to make more sense and make all weapons useful. Changes include:
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[]Damage is based loosely on calibre and barrel length[/]
[]Pistols are quicker to aim down sights (ADS) and reload in comparison to rifles and especially compared to much heavier weapons such as rocket launchers. Therefore, in close quarter environments, pistols have some advantages over rifles and heavy weapons.[/]
[]NPCs will use ammo with rocket launchers, so you can choose to draw fire and wait for them to run out of ammo if you're pinned down[/]
[]Recoil removed for laser weapons[/]
[]Recoil spring back removed for all weapons [/]
[]The damage and value increases for each quality tier have been adjusted[/]
[]The distribution of tiers is no longer level gated and each tier now has a different chance of spawning on NPCs, containers and vendors. Two patches to select different options for this[/]
[]No damage difference for receivers i.e. auto, semi, binary trigger and burst [/]
[]All weapons share the same quality tier forms, which makes patching much quicker[/]
[]All armours also share the same quality tier forms but no changes have been made to armours, again to make patching much quicker[/]
Includes patches for the following weapon mods:
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[]50 GS[/]
[]AKM[/]
[]Alpha AK[/]
[]ARX-15[/]
[]AUG A3[/]
[]FN SCAR - MK17[/]
[]KBAR-32 (AA BAR-32)[/]
[]Kriss Vector Gen 2[/]
[]Old Earth Rearmed[/]
[]Rampart-17[/]
[]Titanfall 2 Weapon Pack[/]
Installation instructions
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[]Install using a mod manager, such as MO2 or Vortex. The FOMOD installer will give you options to install patches for DLCs.[/]
[]To install manually, extract the zip folder into the Data folder and activate the esm file via the Creations - Load Order section within the game menu.[/]
Will conflict with any mods that change weapon or aim model records.
Note: If you try to view, edit or patch this mod in xEdit version 4. 1. 5p or below, it will not work properly, as most of the records/fields will not be shown. You'll need to use Creation kit/xEdit version 4. 1. 5q or later.Requirements
Base game and optionally Shattered Space and Terran Armada.
My Other Work
My Nexus mod page
Melius Wabbajack mod list
The Hardline Protocol Wabbaja
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[]Install using a mod manager, such as MO2 or Vortex. The FOMOD installer will give you options to install patches for DLCs.[/]
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[]50 GS[/]
📊 Mod Details
- Game
- Starfield Mods
- Author
- eljefe
- Version
- 3.0
- Downloads
- 1,106
- Endorsements
- 21
- Category
- Gameplay
- Created
- 6/10/2026
- Updated
- 8/4/2026
🔧 How to Install Starfield Mods
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