Craftable Clothing Effects - CCE

⭐ ⭐ (226 endorsements) 📥 4,665 downloads 📌 v1.5 📅 5/2/2024
🟠 Updated over a year ago

By frogs345 · Clothing

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/26/2025 📅 Created: 5/2/2024
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #36 of 365 Clothing mods in this game by downloads

📋 About This Mod

Enables the ability to craft and change the lining effects for clothes, and optionally for neuroamps.

Craftable Clothing Effects

While playing through the game and collecting clothing, I was unsatisfied with how some of the items of clothing that I liked the look of either had effects that were too minor to make any real difference, or were only useful if you had certain skills unlocked. So, I wanted to make a mod that allows you to change them freely and have the clothing effects on whichever piece of clothing you choose. This is something Bethesda originally planned, so it's something of restoring cut content too.

Clothing is modified in the Spacesuit Workbench, and the effects are known as Linings, with the recipes being based on spacesuit crafting recipes, so you'll have to research Spacesuit Mods for them to be available. On the plus side, being able to modify clothing at a workbench means that you'll be able to rename them as well.

Additionally, I've made it so that clothing effects now appear in the character Status Effects menu, like the neuroamps do. Bethesda had already given all but one of the effects a unique name, so those names are used for them. They are as follows, with the name followed by the effect:

  • []Analytical - +5% chance of Research Sudden Developments

    []Authoritative - +10% Persuasion chance

    []Commanding - +5% Intimidation chance

    []Disciplined - +5% Reload Speed

    []Influential - +5% Persuasion chance

    []Relaxed - Actions use -5% O2

    []Renegade - +5% Critical Damage

    []Resilient - +10 Health

    []Resourceful - +5 Carry Capacity

    []Restorative - Medical items restore +5% health

    []Sanctum's Blessing - Health slowly regenerates while in lower than Earth gravity

    []Stealth Lining - Become 25% harder to detect

    []Tailored - +5% O2 Recovery

    []Versatile - +5 Health and O2

    []Weapon Designer - Chance to craft weapon mods without using resources

The crafting recipes for the Authoritative, Sanctum's Blessing, Stealth Lining and Weapon Designer linings are locked behind completing the quest you obtain the clothing with the original effect in.

Within the Gameplay Options menu, there's an option to either disable the crafting for those four unique effects or disable the quest requirements for them, and an option to allow you to change the effects on neuroamps. As you can buy all of the neuroamps relatively easily, it didn't feel necessary to enable the ability to craft the effects by default, but I know some people will want to anyway. The neuroamp effects are known as Programs in the crafting menu, and they're based on the spacesuit helmet crafting recipes, so you will need to research Helmet Mods for them to be available.

There's also a couple of extra related fixes I included as follows:

[]Fixes Sanctum's Blessing effect to no longer include a visual effect with it

[*]Removes foley swit

📊 Mod Details

Game
Starfield Mods
Author
frogs345
Version
1.5
Downloads
4,665
Endorsements
226
Category
Clothing
Created
5/2/2024
Updated
2/26/2025

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