Companion Shared Carry Capacity
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #22 of 64 Companions mods in this game by downloads
📋 About This Mod
No, I don't want to talk to you. Just shut up and help me carry this!
This is a quality-of-life mod meant to save you time by not having to manage every follower's inventory and instead focus on managing your own. This will be way more convenient when moving items to cargo and selling items to vendors. It pairs, very nicely with my paid creation "Fleet Commander", whose "Shared Cargo" feature inspired this mod but is not required.
How does it work?
Whenever you...
-
[]Add/remove a follower from your active followers[/]
[]Add an item, remove an item, equip an item, or unequip an item[/]
[]Activate a follower[/]
... the amount of inventory space that is available between your follower(s) is/are totaled and added to the player's own max carry weight.
Please be aware that the "active followers" I am referring to is a list maintained in the base game. Some follower mods may not use this list and therefore would need a patch. I've tested and confirmed this is working with The Gang's All Here - Multiple Companions and Crew.
Additional notes
Changes to your companions/followers carry weight via Game Options may not be immediately reflected in your carry weight, but it will update eventually either by entering/exiting the data menu or any of the events mentioned above where your carry weight bonus is recalculated.
Compatibility & Extensibility
As of v1. 2, this mod edits the vanilla PERK form "PEO_CarryCapacity_Perk" from the vanilla update file "SFBGS007.esm" (Gameplay Menu Options), to change the behavior from using a perk entry point to modify "Set Max Carry Weight" to use an Ability to fortify/reduce CarryWeight ActorValue, which would make it compliant with Companion Shared Carry Capacity (CSCC). This means any other mod which edits this same PERK object must either create a patch file (not required) or align with CSCC's changes to make PEO_CarryCapacity_Perk utilize the CarryWeight ActorValue instead of the vanilla "Set Max Carry Weight" Perk Entry to manipulate the inventory bonus/reduction.
This mod is a special thank you to those who chose to, and continue to support me, through positive vibes for this community.
P. S. S. - Please give your pets an extra treat for me <3 so they will remind you to endorse my content ;)
📊 Mod Details
- Game
- Starfield Mods
- Author
- Korodic
- Version
- 1.2
- Downloads
- 3,074
- Endorsements
- 89
- Category
- Companions
- Created
- 11/13/2024
- Updated
- 5/13/2026
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