BoostR - Improved Tech Habs and Ship Stat Booster Equipment

⭐ — (59 endorsements) 📥 744 downloads 📌 v1.1 📅 2/11/2024
⚪ Last updated 2024

By remosito · Ships

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/11/2024 📅 Created: 2/11/2024
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 7.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #70 of 238 Ships mods in this game by downloads

📋 About This Mod

Adds new Manufacturer with:- Augmented Tech Habs (Engineering Bay, Control Station, Computer Core, Battle Station) that boost diverse ship stats.- Equipment Boosters for diverse ship statsBoosted Stats: Thrust, Power, Weapon Damage, Shield,

There's a new Manufacturer in town for the discerning Spacehip Builder!

Using the best Engineers, a lot of expensive tech and materials.  And a lot of painstaking manual work they are able to offer:

- Augmented Tech Habs (Engineering Bay, Control Station, Computer Core, Battle Station) that boost diverse ship stats.

- Individual Stat booster equipment in the form of conduction grid look-alike nubs.

Boosted Stats

A lot of different stats can be boosted. Each one by up to 6 levels.

Levels from different modules are additive. So if module1 adds 2 levels. And module2 adds 1 level. Then corresponding stat is boosted by 3 levels.

Higher levels profit from positive feedback loops. Where adding more levels adds more and more boost.

Most stats get +50% at level 4 and +100% at level 6. 

Exceptions are Shield strenght and typed weapon damage (em,energy,....) with double that.

Plus Scan which is linear from 7-42% extra Planet Trait discovery chance.

(So full Perk boost plus this boost nets 92% Planet Trait Discovery Chance)

BoostR - Augmented Tech Habs

I always like having Tech Habs on my ships. As they look cool. Add character and immersion.

Just hated that they did pretty much nothing.

So I fixed that :-)

Check the table to see which Tech Hab boosts which stats by how much.

Boost levels and stats were chosen so:

- Tech Habs using more space boost more stats by more levels.

- Similar sized Tech Habs which grant more Crew Stations get a bit less stat boost

- When installing largest version of every Tech Hab

  • []each stat should have 4 boost levels (+50%)

    All this boosting work requires power. They will lower your base reactor output by 0. 5 per 1x1 size:

    • []2x1 modules use 1 power

      []3x1 modules use 1. 5 power (dont ask me which way SF rounds that one)

      []2x2 modules use 2 power

      []full contingent of max sized module types results in 7 power use.

      As Bethesda did not have the foresight to add a neutral power consumption AVIF.

      But only weapons, shields, engines, grav drive. And I did not want to shoehorn people into having to use

      the power limit extender mods. (By adding above power consumption to one of these channels and exceeding the max 12).

      I only had the choice of reducing reactor output.

      Which means above usage values are affected by Reactor Power Boost Level!

      []You have a 40 reactor. And use each max size tech hab.

      [*]Your rea

📊 Mod Details

Game
Starfield Mods
Author
remosito
Version
1.1
Downloads
744
Endorsements
59
Category
Ships
Created
2/11/2024
Updated
2/11/2024

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

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