BoostR - Improved Tech Habs and Ship Stat Booster Equipment
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 7.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #70 of 238 Ships mods in this game by downloads
📋 About This Mod
Adds new Manufacturer with:- Augmented Tech Habs (Engineering Bay, Control Station, Computer Core, Battle Station) that boost diverse ship stats.- Equipment Boosters for diverse ship statsBoosted Stats: Thrust, Power, Weapon Damage, Shield,
There's a new Manufacturer in town for the discerning Spacehip Builder!
Using the best Engineers, a lot of expensive tech and materials. And a lot of painstaking manual work they are able to offer:
- Augmented Tech Habs (Engineering Bay, Control Station, Computer Core, Battle Station) that boost diverse ship stats.
- Individual Stat booster equipment in the form of conduction grid look-alike nubs.
Boosted Stats
A lot of different stats can be boosted. Each one by up to 6 levels.
Levels from different modules are additive. So if module1 adds 2 levels. And module2 adds 1 level. Then corresponding stat is boosted by 3 levels.
Higher levels profit from positive feedback loops. Where adding more levels adds more and more boost.
Most stats get +50% at level 4 and +100% at level 6.
Exceptions are Shield strenght and typed weapon damage (em,energy,....) with double that.
Plus Scan which is linear from 7-42% extra Planet Trait discovery chance.
(So full Perk boost plus this boost nets 92% Planet Trait Discovery Chance)
BoostR - Augmented Tech Habs
I always like having Tech Habs on my ships. As they look cool. Add character and immersion.
Just hated that they did pretty much nothing.
So I fixed that :-)
Check the table to see which Tech Hab boosts which stats by how much.
Boost levels and stats were chosen so:
- Tech Habs using more space boost more stats by more levels.
- Similar sized Tech Habs which grant more Crew Stations get a bit less stat boost
- When installing largest version of every Tech Hab
-
[]each stat should have 4 boost levels (+50%)
All this boosting work requires power. They will lower your base reactor output by 0. 5 per 1x1 size:
- [
[]3x1 modules use 1. 5 power (dont ask me which way SF rounds that one)
[]2x2 modules use 2 power
[]full contingent of max sized module types results in 7 power use.
As Bethesda did not have the foresight to add a neutral power consumption AVIF.
But only weapons, shields, engines, grav drive. And I did not want to shoehorn people into having to use
the power limit extender mods. (By adding above power consumption to one of these channels and exceeding the max 12).
I only had the choice of reducing reactor output.
Which means above usage values are affected by Reactor Power Boost Level!
[]You have a 40 reactor. And use each max size tech hab.
[*]Your rea
📊 Mod Details
- Game
- Starfield Mods
- Author
- remosito
- Version
- 1.1
- Downloads
- 744
- Endorsements
- 59
- Category
- Ships
- Created
- 2/11/2024
- Updated
- 2/11/2024
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