Alternate Recoil Animations
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 22 days after the latest game patch — actively maintained
- 🏆 #21 of 27 Animations mods in this game by downloads
📋 About This Mod
Alternate recoil animations
New animations for firing while aiming down sights to better see where you are shooting, instead of gazing at the beautiful weapon models most of the time or wondering where the bullets are actually going. I use the word "animation" loosely here as all I did was move and/or rotate a single bone which affects the whole first person body.
Keep in mind that these animations will make the game easier because iron sights, especially with rifles, will stay centered most of the time.
This mod also removes the difference in firing animations between full auto and single fire receiver types.
Also fixes the left hand gradually getting further away from the weapon when the player keeps shooting with full auto weapons.
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Not all the weapons are covered in the showcase video. The mod covers all the weapons except for heavies.
Comes in two parts:
- []Ballistic/Particle Weapons[/]
- []Laser Weapons[/]
Optional plugins to completely remove recoil from laser weapons. I still added a slight push back to the firing animations because completely removing movement made it look weird.
Perk Based Animations:
-
[]Ranks in "Pistol Certification", "Rifle Certification" and "Shotgun Certification" will gradually reduce muzzle climb and weapon shake.[/]
[]Comes enabled by default, can be disabled via the gameplay option. If disabled, all weapons will use rank 4 animations by default.[/]
[]In gameplay options, you can choose which weapon type uses which animation set at a given perk rank.[/]
[]Only affects ballistic and particle weapons, lasers are excluded.[/]
[]When you increase a relevant perk's rank, new animations will not play until you swap to another weapon to force the game to reload weapon related animations. The script that comes with this mod will automatically do this. However, ammo count in the weapon's magazine will go back to full whenever this happens. If you have cassiopeia papyrus extender, ammo count will be reverted back by the script. This behaviour can be disabled in gameplay options.[/]
Compatibility:
[]Patches are provided for Shattered Space and Terran Armada.[/]
[]If you want to use the optional plugins to remove laser weapons' recoil, make sure to load them after anything that modifies aim model records.[/]
[*]Animations will be compatible with anything as nothing on nexus makes changes to the same files as far as I know. Make sure no animation swap mods that come
📊 Mod Details
- Game
- Starfield Mods
- Author
- melik173
- Version
- 1.0.6
- Downloads
- 1,360
- Endorsements
- 51
- Category
- Animations
- Created
- 4/28/2026
- Updated
- 7/3/2026
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