Purist Tech Enhancements
⚪ Last updated 2016Preview

🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #34 of 66 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Purist Tech Enhancements
taken from: http://steamcommunity.com/sharedfiles/filedetails/?id=743723959
Q. So what's new in 2. 0? A. Almost everything. All the techs have been revamped, improved, or even straight up changed.
Q. Purist? What are you on about? A. To put it as simply as possible, what I mean by "purist" here is that it doesn't go against the spirit of the game. It's not a cheat mod, but rather the way that (at least in my opinion) the game deserves to be played. All of the items in this mod fit within the context of the game even without other mods to back them up, and it doesn't seem like you're playing a totally different game (though some of the changes ARE quite radical).
So why should I even bother? All of the techs are extremely useful, yet balanced. It's not a matter of any one tech being the de facto best tech or any set of techs being the best, it's a matter of genuine personal preference which is something the vanilla game lacks. Every tech adds to your ability to explore and survive, and are all useful in their own ways. Many vanilla techs have been outright replaced to accomodate this.
Q. Does this work with other tech mods? A. The short answer is that it won't work with tech mods that alter any of the vanilla techs.
I tried to keep the code as clean as I could and I altered as few lua files as I had to, but if any other mod decides it wants to change the way the default techs work then they will conflict and I don't know who will come out on top. If you're using a tech mod that ADDS A NEW TECH, you should be fine. Otherwise, be wary.
Q. How do I get these new techs? A. These techs aren't new, they strictly replace the vanilla available techs.
Q. What about the tech quests? A. As the default vanilla tech quests aren't designed with this nonsense in mind, it's best to complete them with the vanilla techs first before installing this mod.
I want to keep some details "secret," i.e. you find them out for yourself, but the major changes are listed here. The names and descriptions of most of them have been changed in-game to reflect what they are and what they do, but a little experimentation will help you find out the rest.
== Distortion Spheres ==
Once nothing but a stop-gap solution to crouching, now they are defensive curls that protect you from harm.
Defense Curl functions like Distortion Sphere, but with a massive boost to your armor. Spiked Sphere offers less protection in exchange for wall climbing ability. Escape Sphere offers the least protection of the defensive spheres, but gives you a very handy spin dash (that can be used mid-air) to help you get out of a tough situation.
📊 Mod Details
- Game
- Starbound Mods
- Author
- meowreka
- Version
- N/A
- Downloads
- 998
- Endorsements
- 33
- Category
- Gameplay Effects and Changes
- Created
- 8/23/2016
- Updated
- 8/23/2016
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