Arm's Closer Irons Collims Holos and Scopes 2.0.4 Compatible

⭐ ⭐ (151 endorsements) 📥 5,892 downloads 📌 v2.0.6 📅 12/31/2024
🟢 Updated this month

By 1Armageddon1 · Weapons

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/15/2026 📅 Created: 12/31/2024

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #45 of 184 Weapons mods in this game by downloads

📋 About This Mod

Patch V2. 0. 4 Release. See known issues in pinned message in posts section. Because of the updates to the SDK localizations are now done inside the mod's included files no need for you to do extra work.

V1. 8 UPDATE: Fixed some animation errors, readded the Black Ring Removal mod as I can now package materials with the SDK, and also added the new unique G36 rifle to the mod.

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:: INSTALLATION ::

1. Use WinRAR or similar to open the zScopeMod.zip file

2. Move the folder inside with the name zScopeMod to the Stalker 2 pak folder, mine is "C:\Program Files (x86)\Steam\steamapps\common\S. T. A. L. K. E. R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods"

3. Play the game

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This mod is not super realistic and includes some jank, if you can't handle that move on please as this is how things will be for the foreseeable future. Any weapon that had attachment animations for scopes I left them, but any new scope on that gun just pops up with a click. Some of the scope attachments icons are wonky as I just took the icons from other guns to not have every scope look like a colim or acog when attached.

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This mod brings the irons, collims, holos and scopes closer to the player's "eye". Brings back the more old school feel of how aiming both with irons and optics used to be in games. I know some of the changes  won't be everyone's cup of tea but I made this for my needs and figured I'd upload it just incase anyone else was interested. I will not be doing custom versions or edits of this.

The Margach scope didn't fix this mod very well so I have replaced it with an Eotech XPS sight as it works significantly better and can be very close to the player's eye. I have now added almost every scope to every gun including unique weapons, not everything got the Ru_X4 and the Ru_X8 but I added it to guns I felt appropriate. Any weapon that had upgrades for a rail to attach scopes still does but any of them that didn't you just get a magical rail that pops up when attaching scopes for ease of use.

I changed the unique scopes to the normal equivalent so if you get a SVDM (this only works on newly found guns but I did leave the option to put the old stock unique scope back on for existing weapons) or similar you can take the scope off and use it on other weapons. I also added no sway to all guns and scopes, I tried to do this in a way that could be optional but couldn't figure it out so its here to stay.

I added silencers to some guns that didn't have them. The RU assault rifle silencer works on some shotguns and the EN assault rifle works on the others. The Gauss, PKP, and ThreeLine use sniper silencers. There is a couple guns (mainly the Lavina unique) that will need to be respawned to work properly.

I added the unique scopes to the traders and also increased the rate at which silencers and scopes appear on them, this was done via refurl so it should be somewhat compatible with other trader mods hopefully but I did not verify. If Ragman (Rostok), Wreck (Yaniv) or Sidorovich (Rookie Village) do not have any of my new scopes (Eotech_1, Aimpoint_1, GunThreeLine_Scope) then you have a conflict as one of the three should always have atleast one from my testing at any player rank with more the higher you go.

Anything that is completely broken (IE: missing meshes or attachments that I broke via formatting) will be fixed and if you see that let me know but anything mentioned previously above is just how she goes.

When I did the config file edits I used the bpatch method so this should be as compatible as possible with other mods but this mod edits the weapon skeletons, animation patterns and the WeaponGeneralSetupPrototypes.cfg files. Any other mod that does the same (IE: OXA - Oxide's eXpanded Armory) will be incompatible unfortunately.

📊 Mod Details

Game
Stalker2heartofchornobyl Mods
Author
1Armageddon1
Version
2.0.6
Downloads
5,892
Endorsements
151
Category
Weapons
Created
12/31/2024
Updated
9/15/2026

🔧 How to Install S.T.A.L.K.E.R. 2: Heart o Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for S.T.A.L.K.E.R. 2: Heart o →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for S.T.A.L.K.E.R. 2: Heart o commands, item IDs, and more.

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