Weapon Stat Rebalance and Mutant Armor adjustment
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #318 of 448 Gameplay mods in this game by downloads
📋 About This Mod
Alters weapons of the same caliber to do similar damage, with slight variation based on barrel length.Lowers armor values of mutants while adjusting health and locational damage slightly
This mod aims to make the games guns a bit more "realistic", by basing damage and penetration off of average muzzle velocity for a given caliber as well as bullet weight. There are variations between guns both due to different guns often having slightly different velocity due to barrel length and differences in chambers, but also because if all the weapons of a given caliber were the same there would be no reason to look for new weapons.
This is generally a nerf to most pistol caliber weapons and a buff to most rifle caliber weapons. Grenades and other "special" weaponry have been left untouched.
Here is a spreadsheet currently containing the values for the base games weapons compared to the modded values // Spreadsheet
I decided on making 9x39 a higher damage but lower pen option due to its subsonic nature, it has a significantly lower muzzle velocity with much more of its kinetic energy coming from it's larger than average bullet weight (5 and 4 times that of the average 5. 45 and 5. 56 round respectively). It is also larger in diameter affecting a larger surface area of the target. If it is underperforming in the current version Ill adjust its numbers accordingly.
I also havent yet altered caliber modifications on guns, and will have to do that through a separate file that will be attached as an optional update in the future.
The file modified for the mod is PlayerWeaponSettingsPrototype.cfg
Released a second optional add-on that changes mutant armor values to ensure they react properly to high damage low penetration options present in the main file, this increases the viability of shotguns and 9x39 against mutants allowing them to serve as a tool to be used specifically against those creatures with spongy health pools but now much lesser armor.
This update also alters locational damage for some creatures, as well as adding it to others, making aiming for the head more important for more mutants (Boars excluded, who alternatively have their head take reduced damage compared to their body)
This alters a separate set of files (located under the ObjPrototype folder) and is therefore unlikely to be compatible with other mutant rebalancing mods
📊 Mod Details
- Game
- Stalker 2 Mods
- Author
- Atheon
- Version
- 1.06
- Downloads
- 1,269
- Endorsements
- 25
- Category
- Gameplay
- Created
- 12/3/2024
- Updated
- 12/19/2024
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