Stamina Reworked - 1.8.1
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #362 of 448 Gameplay mods in this game by downloads
📋 About This Mod
Increases the role of water. Being hydrated decreases stamina use, being hydrated lasts longer, drinking energy drinks increases stamina regen, drinking energy drinks extends stamina regen time, drinking energy drinks does not decrease
Water is now more relevant. Drinking water and being hydrated reduces stamina consumption, while energy drinks grant stamina regeneration.
Description
Stamina has been reworked.
-
[]Being hydrated decreases stamina use
[
]Being hydrated lasts longer[]Drinking energy drinks increases stamina regen
[]Drinking energy drinks extends stamina regen time.
[]Drinking energy drinks does not decrease stamina use.
Normal scenario: No water and no energy drinks means you stop often to catch your breath.
No water but energy drinks: you will have to stop often but for a shorter time to catch your breath.
Water but no energy drinks: you will be able to sprint for longer, but you will spend more time recuperating.
Water and energy drinks: you will be able to sprint for longer, you will have to take breaks less often, and you will spend less time recuperating.
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[]Energy drink stamina regeneration 45s -> 300s
[]Energy drink stamina regeneration multiplier -> 200% -> 250%
[]Energy drink immediately after post-ingestion no longer blocks stamina drain or reduces stamina drain
[]Limited Edition energy drink duration 45s -> 180s
[]Energy drink hunger increase value decreased 10 -> 4
[]Water hunger decrease decreased 10 -> 1
[]Stamina decrease while hydrated increased 10% -> 35%
[]Water stamina decrease duration increased 30 -> 600
[]Water instant stamina restoration 38% -> 50%
[]Water also now grants mild stamina regen for a longer duration 5s -> 120s
Todo
-
[]Energy drinks aid with aiming and reload speeds.
This cannot be implemented as currently, there exist no examples of consumables that affect aiming or reload speed. That is, none of them use `EffectPrototypeSIDs` with a struct whose `EEffectType` is `AimingTime` or `ReloadingTime` (similar to what is seen in `AimingTimeDecBy50` and `ReloadingTimeDecBy25`).
- There should be a visible indicator in the frontend when the player's thirst is to be quenched.
Will require adding a new icon, as well as the logic to show it when the effect `WaterStaminaPerAction1` runs out.
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[]Energy drinks aid with aiming and reload speeds.
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[]Energy drink stamina regeneration 45s -> 300s
📊 Mod Details
- Game
- Stalker 2 Mods
- Author
- savant231a
- Version
- v1.0.0
- Downloads
- 861
- Endorsements
- 19
- Category
- Gameplay
- Created
- 1/6/2026
- Updated
- 1/11/2026
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