Mod Configuration Menu

⭐ ⭐ (102 endorsements) 📥 8,581 downloads 📌 v1.9 📅 5/13/2026
🟡 Updated this year

By KynesPeace-ZunaSW · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/13/2026 📅 Created: 5/13/2026

🔍 Analysis

  • 👍 1.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #32 of 123 User Interface mods in this game by downloads

📋 About This Mod

Adds a menu to allow players to customize their mod settings. Framework for mod authors to put settings for their mods!

A simple Mod Configuration Menu, in which authors can expose their own mod's settings for the players so that they can change them and customize the game to their liking. This is but a framework. On its own, it does nothing, but mod authors can use it to add settings to their mods. Support for custom keybinds! No longer we need to edit Engine.ini for simple settings.

FEATURES:

- Framework for mod authors. Mod Configuration Menu allows mod makers to easily expose and set up settings for their mods (blueprint aimed) with the objective that mod users can easily change the settings and customize their own gameplay.

- Exposed variables and custom keybinds. Mod authors will be able to expose floats, ints, bools, strings and transforms to a menu that allows the end user to edit these, with the mod author's mod loading the customized variables back in automatically. Even custom keybinds are possible. There is also the ability to create combo boxes for multiple option choices.

- Easy to set up. All the mod author has to do is define which variables will be exposed to MCM, choose display names and default values.

- Quick return to default values. If mod users change things too much and wish to go back to the mod's default values, they can do so, mod by mod, with just one button.

- Unified mod menu. Every mod that implements MCM's way of exposing the variables is automatically listed in the MCM. The list is dynamic, this means that if a mod user uninstalls a mod that implemented MCM, the mod will be removed from the list.

- No hard requirements. Mod authors can implement MCM in their mod, but it will not be 100% required to run. Mod authors are still able to set up settings through Engine.ini if so they wish whiles having MCM as a secondary option. MCM is merely a way to make things easier for the final user.

- Fully customizable. Mod authors can define categories of their settings, and the settings will be listed according to their category. Categories each have an image that can also be customized too. The mod's header on itself can also have an image that can be customized. Mod author's name can appear in the MCM too. Mod makers can write tooltip text to explain what the setting does, this tooltip appears on hover.

- Full guide for setting up. A guide was made to help mod authors implement MCM into their own mods, including two different mod examples. Mod authors will need to download a base MCM mod so the packaging process succeeds.

- Real time changes. All changes done in MCM are done in real time, this means that most settings may not require a restart of the game.

- Greatly useful in testing environments. MCM features buttons on the UI that are a very quick way of testing.

- Possible to use with a controller. It has gamepad mode and keyboard mode. Although swapping to either mid setting features will reopen the menus. To change strings, users are required to use mou

📊 Mod Details

Game
Stalker 2 Mods
Author
KynesPeace-ZunaSW
Version
1.9
Downloads
8,581
Endorsements
102
Category
User Interface
Created
5/13/2026
Updated
5/13/2026

🔧 How to Install Stalker 2heartofchor Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Stalker 2heartofchor →

Visit the official mod page for specific installation instructions for this mod.

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