Faction and Relation System Overhaul - RSO
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #180 of 448 Gameplay mods in this game by downloads
📋 About This Mod
This mod reworks repeatable tasks and faction relations into a more Anomaly-like setup, creating clearer opposing forces in the Zone and making player actions more impactful. For the best experience, combine it with Relation System Overhaul
Main features of the mod - 1. 4. 0
(playtest)
Faction, Relation and Task System Overhaul
This mod meant to be used with New game start mod created by
Ekkaiaa
For the best experience, combine it with Progression System Overhaul and Relation PDA Tracker
Only works with New game
NOT working with Story mode
[]Supported player factions: Loner, Bandit, Duty, Freedom, Mercenaries, Scientists, Ward, Military[/]
[]Reworked faction relations: Factions are grouped into distinct power alignments - there are old allies and new enemies. New factions have also been adjusted in a semi lore-friendly way to better fit this structure. Main inspiration was Anomaly[/]
[]Relation system overhaul: No more killing without consequences - every faction knows about every action of yours, and the relation values are immediately changing globally after your actions. Reputation gained or lost is permanent; Vanilla rollback safeguards have been disabled. (some still persist, see issues)[/]
[]Redefined relation levels and event magnitudes: Every kill gives you reputation for some factions, and you always lose to the killed ones[/]
[]Repeatable tasks rework: Every Barkeep has tasks from multiple factions. Distribution of factions among tasks is depending on the hub: e.g.: Duty barkeep gives you Duty/Military/Ward tasks. Tasks are vanilla, but related faction and reputation rewards have been redefined. This way every faction will be able to grind reputation for their own or allied factions[/]
[]Faction indicator for tasks: When you pick up a task, you will see which faction gives that particular task and how much reputation you will gain (localization needed, a lot of mods are already merged into it)[/]
[]Barkeep faction changes: Every Barkeep has the same faction as their Hub instead of always Neutrals (Loners) - this way non-Neutral players can talk to them and gain reputation with them[/]
[]Hostile factions tracking on PDA (vanilla): This function is now extended and available here: Relation PDA Tracker[/]
[*]Hub rework: Skadovsk & Slag Heap are "Criminal hubs" allowing entry for every faction with ceasefire in the hub. Neutral patrols have been replaced with Digger/Sultan squads to provide easier access for Bandit/Merc etc. players. Here you can grind reputation both for various fa
📊 Mod Details
- Game
- Stalker 2 Mods
- Author
- kloudwork
- Version
- 1.4.0
- Downloads
- 4,880
- Endorsements
- 41
- Category
- Gameplay
- Created
- 2/1/2026
- Updated
- 3/4/2026
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