Artifact Deduplication (inspired by ScrN Artifact Overhaul)
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #25 of 35 Artifacts mods in this game by downloads
📋 About This Mod
A simple artifact deduplication mod inspired by ScrN Artifact Overhaul and using vanilla effects. Compatible with patch 1.5.All 70 artifacts now have unique effect combination. Stamina artifacts also have an additional custom effect that is
This mod is inspired by ScrN Artifact Overhaul's and using a similar artifact table. Patch 1. 5 changed quite a few artifacts mostly adding low tear radiation protection, so I decided to rework the effect table from scratch while trying to keep effects as close to the original as possible. Check out the new table for more details.
Effect values version is available as a separate download.
All standard artifact effects are vanilla to keep the mod as close to the original game as possible. Only the full tier effect versions are used (1,2,3 and 4) - some original game Tear 1 artifacts with multiple effects had 'halved' effect versions (05), so now some Tier 1 artifacts became a bit more powerful.
There is only one new effect that has been added to the stamina artifacts along with the standard stamina regeneration: reducing stamina cost per action.
Stamina cost per action effect was adapted from Water/Energetic effect of the same type, and scales as following:
-
[]Tier 1 (Weak): -10% (same as Water)
[
]Tier 2 (Medium): -15%[]Tier 3 (Strong): -20%
[]Tier 4 (Maximum): -25%
Other minor changes:
-
[]Weird Water - increased radiation protection from Tier 1 (Weak) to Tier 4 (Maximum). Not that unbalanced as it was before patch 1. 3, but better than the current artifact version IMO.
[
]Energetic stamina cost per action was improved from -10% to -15% to make it worth using over Water.[]Maximum 'green' weight tier scaling fix (?)
- added Tier 4 'green' weight with correction of 12
So now the tear scaling looks somewhat correct: 3 -> 6 -> 9 -> 12
Tier 4 correction is assigned only to Night Star artifact
INSTALLATION
Same as Scrn AO:
-
[]Launch the game and load the recent save.
[]Move the equipped armor to the backpack. It should move the equipped artifacts, too.
[]Save and quit the game.
[]Put the .pak file into the "S. T. A. L. K. E. R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods\" directory. If the "~mods" folder doesn't exist, create it.)
[]Launch the game and load the latest save (from #3).
[]Equip the armor and artifacts.
[]Enjoy!
Same as above, but remove the .pak file on step 4
MODIFIED FILES
ArtifactPrototypes.cfg
EffectPrototypes.cfg
+CoreVariables.cfg if using 'values' version (precision change)
P. S.
This is my first config mod, use on your own discretion.
Feel free to give a feedback, critique or make changes :)
-
[]Weird Water - increased radiation protection from Tier 1 (Weak) to Tier 4 (Maximum). Not that unbalanced as it was before patch 1. 3, but better than the current artifact version IMO.
📊 Mod Details
- Game
- Stalker 2 Mods
- Author
- Vseva
- Version
- 0.2
- Downloads
- 933
- Endorsements
- 25
- Category
- Artifacts
- Created
- 5/20/2025
- Updated
- 6/29/2025
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