Anomaly Delete (Modular)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #338 of 448 Gameplay mods in this game by downloads
📋 About This Mod
Delete all Anomalies or choose which to delete individually. Updated. Working with game v1.8.1
UPDATED: Mod revised, tested extensively and confident it is working with the latest game version.
No longer crashes the game when saving or Emissions are triggered.
Mod version: 4. 0 - Modular
Game version: 1. 8. 1
- Revised the mod and hopefully solved the intermittent crashing issue, the mod needed some further adjustments and appears to be working
correctly with the latest game version of 1. 8. 1
- Added every anomaly to the mod except PSY Controller and PSY Emitter (see below)
I have not included only two Anomalies in the mod that “may” be linked to other mechanics in the game such as mutants and quests.
I could not identify where they are in the game so for now the following anomalies are NOT included in the mod and remain in the game:
- PSYController
- PSYEmitter
For now the players Anomaly Detector sound will still beep when close to an anomaly even though it is hidden, unfortunately I have tried various
methods to stop this happening but without success. An alternative is to download one of the various mods here on Nexus that changes or reduces
the anomaly beeping sound. I will continue to experiment and see if there is a work around.
I have left the Lightning Ball anomaly from the campaign prologue in game.
MODULAR VERSION
I have separated the anomalies into individual .pak files so you can choose which anomalies you DO NOT want in the game.
Simply copy your chosen .pak files into the ~mods folder.
You can choose as many as you like but remember not to include the mod that removes all the anomalies as they conflict with each other.
The Files section has two options:
- Hide all Anomalies (One .pak file that removes all anomalies listed below)
- Modular version (Contains the individual .pak files listed below)
Available anomalies to remove:
Electro - Electric arcing or static on the ground.
Electro Dynamic - Similar to Electro I think.
Chemical - Bubbling patches on the ground (yellow) Known as 'Fruit Punch'
Carousel - Swirling leaves on the ground. Spins the player.
Razor - Glass shards floating in the air.
Psy - Near invisible cloud, spawns fake artifacts.
Classic Fire - Fire pillar jets from the ground. Known as 'Burner' anomaly.
Pillow - Bouncy smoke cloud with debris floating in it. Player can bounce to reach high places or soften landings. No harm.
Lightning Ball Medium - Lightning Ball that moves around areas.
Lightning Ball Small - Same as others, only small.
Lightning Ball Big - Same as others, only big.
Fly Catcher - Visual distortion in the
📊 Mod Details
- Game
- Stalker 2 Mods
- Author
- GraftWay
- Version
- 4.0
- Downloads
- 1,152
- Endorsements
- 31
- Category
- Gameplay
- Created
- 12/1/2025
- Updated
- 1/19/2026
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