SRPG Studio Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
SRPG Studio 1.324 Update Released! — a general update — most mods survive, but check the broken list below. Roll-back guide →
📋 Patch Notes
Hello, everyone! We have now released version 1.324. [h1]New Feature:[/h1] [list] [*]Added setInterpolationMode to the script's GameSession object. When a World Matrix is used for scaling, rendering results from drawMapSet or drawUnitSet are anti-aliased by default; however, specifying InterpolationMode.NEARESTNEIGHBOR via setInterpolationMode allows you to maintain a pixel-based look. [*]Added mapcommon.js to support renaming Map Common events during localization. If you have created Map Common events within Communication events, the names of those Map Common events can now be displayed. [*]Updated the system to save console output to the "Logs" folder, organized by date, instead of writing to console.txt. [/list] [h1]
Bug Fixes
- :[/h1] [list] [*]Fixed a bug that caused localization failures for "Extra" content. Characters and Glossary names within tags are now excluded from translation. [/list]
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (0)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
None yet.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.
🕘 Previous Updates
Older SRPG Studio updates — click to read each patch note.