RepairAllUnitSuite

⭐ — (0 endorsements) 📥 173 downloads 📅 12/28/2018
⚪ Last updated 2019

By 76561198010066792 · plugin

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/5/2019 📅 Created: 12/28/2018

🔍 Analysis

  • 🏆 #22 of 46 plugin mods in this game by downloads

📋 About This Mod

This is an expanded version of RepairAllPlayerUnits. It is a seperate module in case this larger plugin causes conflicts with your project. If there is no conflict then RepairAllPlayerUnits is not needed as RepairAllUnitsSuite has RepairAllPlayerUnits builtin. Contains: RepairAllPlayerUnits(); RepairAllFactionUnits(); RepairFullTargetUnit(); RepairFullVariableUnit(); --------------------------------------- RepairAllPlayerUnits(); Call this function to repair all player owned items. Helpful for if you want to repair/reload everything in your game. To call through an event, use the Execute Script event with the Execute Code option, then put 'RepairAllPlayerUnits();' without quotes. To repair/reload after battle add 'RepairAllPlayerUnits();' without quotes to scene-battleresult.js at line 8 above this._completeSceneMemberData(); --------------------------------------- RepairAllFactionUnits(faction); Call this function to repair all items of the selected FACTION/Affiliation type. To call this through and event use Execute Script event with the Execute Code option, then put 'RepairAllFactionUnits(faction);' without quotes and instead of faction put either 'Player', 'Enemy', or 'Ally' to choose their faction/affinity to repair. CAUTION: If you leave it as or forget to put '' around the faction name then it will not work. --------------------------------------- RepairFullTargetUnit(faction, targetID); Call this function to repair all items of a single target unit only. The slightly more complex method to call this through an event is to use Execute Script event with the Execute Code option, then put 'RepairAllFactionUnits(faction, targetID);' without quotes and instead of faction put either 'Player', 'Enemy', or 'Ally' to choose their faction/affinity to repair. Then put the targets ID number where targetID is. You can get the targetID of a unit through several means, by looking at their number in the map editor. example: RepairAllFactionUnits('Player', 1); //Thi

📊 Mod Details

Game
Srpg Studio Mods
Author
76561198010066792
Version
N/A
Downloads
173
Endorsements
0
Category
plugin
Created
12/28/2018
Updated
2/5/2019

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