Spidey Texture Scaler (conversion tool)
⚪ Last updated 2023Preview

🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #11 of 29 Tools mods in this game by downloads
📋 About This Mod
Modder's tool for converting and optionally scaling game textures up to 4K/8K
Texture conversion tool that lets you include 4K/8K replacement textures in your mod.
See the images for supported formats. Please report any remaining textures that the tool can't work with.
Text steps marked in gold are optional, but recommended for your first use of the tool.
[]Using Spider-Man PC Modding Tool, extract the low-resolution texture asset (.texture file).
[]Launch SpideyTextureScaler.exe, click the first button to load the extracted .texture file. The grid at the bottom should populate with the dimensions, DXGI format, and size of the high resolution piece (HDSize). If the value is 0, it's a single-part texture and you can skip the HD steps below.
[]In the Modding tool, find the high resolution part (usually in g00s014 or above) and check that the file size (HDSize) is the same. Extract and save it with the exact same name but with a .hd.texture extension. If you have trouble finding it, use the Find function and put "texture" in the Filter box.
[]Back in STS, click the second button to save the texture as a . DDS file. The filename and location is chosen automatically. If it complains that it can't find the HD part, cancel and check your filenames again.
[]Open the . DDS with your image editor and scale it up to 4K. Mark the texture in a way that you'll notice in game. Ideally a large mark you can see from far away, and a tiny detail that requires the higher resolution.
[]Resave it as . DDS, being careful to match the compression format shown in STS.
[]Click the third button to import your modified . DDS texture. Watch for errors to appear in the Log section, and compare the image attributes at the bottom of the window. Resave and reimport the file until the Format and BytesPerPixel match.
[]Click the fourth button to choose an output .texture filename. Give it a friendly/shorter name that's easy to distinguish from the original. 2 files will actually be generated for HD textures: <name>.texture and <name>.hd.texture.
[]Check the Test box ("don't replace SD mipmaps"). This will allow you to see the game transition between the low and high res textures.
[]Click Generate and watch the Log section for a success message.
[]In the Modding tool, replace both the low and high resolution textures with the new .texture and .hd.texture files. Click Test Mod to temporarily apply the changes to a "clean" copy of the game.
[]In Photo mode, zoom in and out to see your marks appear and disappear. Turn off Test mode for the future.
[*]You can leave a copy of STS running for each texture you're working on, so the filenames are
📊 Mod Details
- Game
- Spider Man Remastered Mods
- Author
- hypermorphic
- Version
- 1.3.1
- Downloads
- 4,161
- Endorsements
- 166
- Category
- Tools
- Created
- 8/31/2022
- Updated
- 7/29/2023
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