Ultimate Universal Powers
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #70 of 145 Gameplay mods in this game by downloads
📋 About This Mod
This mod allows you to assign ANY game ability to ANY button, on ANY Character. It also lets you define specific loadouts that replace your current abilities when entering Surge/Rage mode, theoretically allowing access to 8 abilities at
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This mod is the direct successor to my previous project, "Universal Powers".
In this standard version, the main new feature is the ability to choose whether an ability replaces another when activating Surge/Rage mode. However, I chose to release this as a standalone mod rather than an update because major new features are coming that I cannot detail just yet.
Consider this mod a requirement for future projects I will be releasing. While the current version acts as an "update" to the original formula, future updates will bring entirely new mechanics.
Q&A / FAQ
1. What do you mean by "Miles Surge" versions?
R: If you are using my other mod that unlocks Surge Mode for Miles, this allows you to have a specific ability set for his Normal Mode and a completely different set for his Surge Mode. The same applies to Peter (Normal vs. Surge).
2. How do the "Surge" slots work?
R: It allows for dynamic loadout swapping.
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[]Example: You can assign 4 Iron Arms abilities to Peter's normal slots and 4 Symbiote abilities to his "Surge" slots.[/]
[]Example: You can assign 4 Venom abilities to Miles and 4 Blue Venom abilities to his "Surge" slots.[/]
3. Can I activate all abilities at once for all characters?
R: No. Unfortunately, the game's UI has hard limits. Please keep a maximum of 16 abilities enabled in total to avoid issues.
4. I assigned an ability to a slot, but it's not showing up. Why?
R: Some abilities do not function correctly in specific slots. Additionally, some slots have internal limits on how many abilities they can handle. You may need to test different slot combinations to find what works best.
5. Some animations look buggy. Is this normal?
Yes. Keep in mind that the game logic naturally does not expect Miles to use Venom abilities (or vice-versa) for example. We are pushing the engine to its limits right now. It is possible that these animation issues could be fixed in the future, but expect some jankiness for now.
6. What button corresponds to each Slot?
R: The mapping is as follows:
[]Slot 1: Cross (X)[/]
📊 Mod Details
- Game
- Spider Man 2 Mods
- Author
- VitorLFR
- Version
- 1.5
- Downloads
- 2,359
- Endorsements
- 36
- Category
- Gameplay
- Created
- 11/21/2025
- Updated
- 11/21/2025
🔧 How to Install Marvelsspiderman 2 Mods
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