Foraging Expanded

⭐ — (0 endorsements) 📥 1 downloads 📌 v1 📅 10/2/2026
🟢 Updated this month

By Snowfious · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/2/2026 📅 Created: 10/2/2026

🔍 Analysis

  • ✅ Updated 35 days after the latest game patch — actively maintained

📋 About This Mod

Foraging Expanded makes wilderness gathering more rewarding, varied, and interesting without replacing Soulash 2's normal foraging system.

Requires a new game

I'm no artist, I'm just a logic-code tinkerer. Because of that, I've reused existing in-game icons for the new materials, rare forage items, and buffs.

If you're an artist and would like to collaborate on some unique pixel-art assets for the mod, I'd be happy to hear from you. Custom icons for the rare materials, forage variants, and effects would be especially welcome.

Foraging Expanded makes wilderness gathering more rewarding, varied, and interesting without replacing Soulash 2's normal foraging system.

Vanilla forage remains intact. Instead, the mod layers several additional reward systems onto existing Gather actions, giving you chances for larger harvests, rare superior specimens, useful secondary materials, and short-lived bonuses from exceptional wild foods and herbs.

This applies to a wide range of wilderness resources, including berries, herbs, flowers, mushrooms, grasses, wetland plants, fruit trees, nut trees, palms, and other natural forage.

What does Foraging Expanded add?

Extra Pickings

Every supported forage source keeps its normal vanilla harvest, but now has additional chances to produce extra quantities.

Bountiful Picking

  • []20% chance[/]

    []Adds an extra quantity of the normal gathered item[/]

    Exceptional Picking

    • []2% chance[/]

      []Adds a much larger quantity of the normal gathered item[/]

      These rolls are independent, meaning both can occasionally trigger from the same harvest.

      Because each bonus is its own product roll, the game may display the extra quantity as a separate pickup line.

      For example, a Hazelnut Tree could produce 3x Hazelnuts from the normal harvest and then another 6x Hazelnuts from an Exceptional Picking.

      Rare Gatherings

      Foraging Expanded adds 67 unique rare forage variants across 68 supported wilderness sources.

      Rare finds have their own drop chances based on the resource. Some improved specimens can appear fairly often, while rarer herbs, mushrooms, flowers, and materials are much harder to find.

      Examples include:

      • []Prime Gooseberry[/]

        []Vibrant Blueberry[/]

        []Plump Blackberry[/]

        []Large Hazelnut[/]

        []Potent Healing Herbs[/]

        []Radiant Mushroom[/]

        []Four-Leaf Clover[/]

        []Saffron Threads[/]

        Many edible and medicinal rare finds also provide their own short-duration effects when eaten or used.

        These raw bonuses are intentionally modest. Rare forage should feel useful and exciting without replacing prepared food, medicine, or profession-based processing.

        A separate compatibility mod between Foraging Expanded and my Cooking Skill mod is planned for later development.

        Secondary Finds

        Some forage sources can also provide useful secondary materials unrelated to their normal harvest.

        The mod currently introduces six shared secondary materials:

        • []Medicinal Root[/]

          []Wildflower Nectar[/]

          []Fungal Spore Cluster[/]

          []Tree Sap[/]

          []Fibrous Pith[/]

          []Bog Bulb[/]

          These are assigned only to forage families where they make sense.

          For example, medicinal plants may occasionally reveal a Medicinal Root, while selected fruit and nut trees can provide Tree Sap.

          Example Drop Tables

          Below are a few examples of how the expanded forage tables work.

          Gooseberry Bush

          • []Normal Gooseberries: 1–2[/]

            []Bountiful bonus: +2 — 20% chance[/]

            []Exceptional bonus: +3–5 — 2% chance[/]

            []Prime Gooseberry: 20% chance[/]

            Prime Gooseberry provides a short +1 Intelligence effect for 60 turns when eaten.

            Blackberry Bush

            • []Normal Blackberries: 3–7[/]

              []Bountiful bonus: +4 — 20% chance[/]

              []Exceptional bonus: +7–13 — 2% chance[/]

              []Plump Blackberry: 20% chance[/]

              Plump Blackberry provides +1 Strength for 60 turns.

              Hazelnut Tree

              • []Normal Hazelnuts: 2–4[/]

                []Bountiful bonus: +3–4 — 20% chance[/]

                []Exceptional bonus: +5–8 — 2% chance[/]

                []Large Hazelnut: 15% chance[/]

                []Tree Sap: 4% chance[/]


📊 Mod Details

Game
Soulash 2 Mods
Author
Snowfious
Version
1
Downloads
1
Endorsements
0
Category
Miscellaneous
Created
10/2/2026
Updated
10/2/2026

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