Upper Class Longhouse

⭐ ⭐ (169 endorsements) 📥 20,146 downloads 📌 v1.1 📅 4/21/2024
🟠 Updated over a year ago

By Pieter82 · Models and Textures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/1/2025 📅 Created: 4/21/2024
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #210 of 278 Models and Textures mods in this game by downloads

📋 About This Mod

I wanted to make the four longhouses present in the base game a bit more distinct, both from the regular farmhouses and from one another. To do this I decided to change the roof from thatch to tile and also to change the groundfloor walls from wood to stone (except for Falkreath). This makes the longhouses more defensible and less flammable, both things I believe the prominent figures occupying these buildings would appreciate.

The overall "footprint" and "silhouette" remain mostly unchanged, so the visual difference is not that extreme. This is to make it as compatible as possible with vanilla path finding and AI. The same-as-vanilla footprint ensures no navmesh issues are caused. Whilst the overall vanilla-esque structure/silhouette ensures compatibility with things like dragon AI, where there are nodes placed in very specific areas (not part of the mesh) on the roofs for dragons to land, and the vanilla-esque structure ensures dragons do not clip through or hover above the building when landing at these nodes.

Interior meshes have also been edited to match the textures of the various external meshes.

New collisions were generated for the external meshes to better match the new shapes.

For the parallax versions, all meshes both exterior and interior are parallax enabled.

All meshes use vanilla texture paths and are thus compatible with any retexture of your choice.

Base Object Swapper versions:

The BOS versions add variety by ensuring the roof tile and stone wall textures differ for all four variants. Interior meshes are also swopped to match the exterior buildings. The plugins are flagged as ESL.

Mesh Replacer versions:

The replacer versions are for those who would like to forgo the BOS requirement and/or would like to not add another plugin to their list. This version replaces the farmlonghouse01 and appropriate interior meshes with the meshes featured in the "Falkreath" images. I chose this version as I feel it is the most fitting "all in one" replacer.

Optional Files:

UCL - FYX Patch(s) - Incorporates the interior longhouse meshes from FYX - Jarl Longhouse - Consistent interior. Have the patch files overwrite the main files.  Special thanks to Yuril for giving me permission to make use of their assets.

Requirements (For the BOS versions only):

Base Object Swapper for SE and AE

Backported Extended ESL Support for game versions 1. 5. 97, 1. 6. 659, and anything in between (Not required for VR)

Base Object Swapper VR for Skyrim VR

Skyrim VR ESL Support for Skyrim VR

Note: I've decided to add Skyrim VR ESL Support and Backported Extended ESL Support as requirements for my mods (the ones that require plugins) going forward. I have negated these requirements in the past by manually editing my plugins to have them conform to pre V1. 6. 1130 ESL requireme
🤖 AI-enhanced — based on mod data

Upper Class Longhouse is a mesh replacer for the Longhouse in Skyrim, offering two installation options: a simple mesh replacer without an ESP, or a Base Object Swapper version for varied appearances. With 169 endorsements and over 20,000 downloads, it's a popular cosmetic enhancement for players seeking a more upscale look for this building.

✨ Key Features

Replaces the Longhouse mesh with an upper-class variant.
Available as a normal mesh replacer (no plugin/ESP) or as a Base Object Swapper mod for maximum variety.

📊 Pros & Cons

✅ Pros

  • Solid community backing with 169 endorsements and over 20k downloads.
  • No ESP option means zero plugin overhead—just drop and play.
  • Base Object Swapper support gives you variety without extra plugins.

⚠️ Cons

  • Purely cosmetic—if you want gameplay changes, this isn't it.
  • Only affects the Longhouse, so its impact is limited to that one building.
  • Compatibility risk with other mods that alter the same Longhouse mesh or use Base Object Swapper for it.
🎯 Is This For You?
For Skyrim players who want to give the Longhouse a more refined look without adding plugin bloat. If you're into visual overhauls and like variety, the Base Object Swapper version is a nice touch. Skip if you're looking for gameplay tweaks—this is strictly cosmetic.
📦 Install:Easy· Under 1 minute for the mesh replacer; 5-10 minutes if using Base Object Swapper with a mod manager.

💡 Beginner Tips

  • If you're on PC, use a mod manager like Vortex or MO2 to install—it'll handle file placement automatically.
  • For the Base Object Swapper version, make sure you have Base Object Swapper installed (it's a separate mod) and load it after other mesh mods.
  • If you're playing on console, only the mesh replacer version is available—check your platform's mod page for details.

📊 Mod Details

Game
Skyrim Mods
Author
Pieter82
Version
1.1
Downloads
20,146
Endorsements
169
Category
Models and Textures
Created
4/21/2024
Updated
2/1/2025

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