Unofficial Creation Club Updates - Arcane Archer Pack

⭐ ⭐⭐ (1,019 endorsements) 📥 22,672 downloads 📌 v1.3 📅 10/8/2017
⚪ Last updated 2017

By Joseph Russell · Patches

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/15/2017 📅 Created: 10/8/2017
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #107 of 279 Patches mods in this game by downloads

📋 About This Mod

Unofficial Creation Club Updates - Arcane Archer Pack

Now available on Bethesda.net!

I hate it when quests start automatically. Be it a mod, a DLC pack, or whatever we're calling the things you download from the Creation Club, if installing it causes a quest to just appear in my journal, I'm not a fan. It's immersion breaking, for one. Download a few things from the CC, and all of a sudden I have to accept that my character has heard three rumours and received a haul of mail in one go - while at the bottom of a dungeon, no less!

I have therefore taken it upon myself to rectify the situation, and intend to work through all the files on the Creation Club one by one, making it so that the quests start in more immersive ways, as well as making any other improvements I see fit.

With this patch installed, "Stealer of Souls" and "Swift as an Arrow" will no longer automatically start when you load the game, and you will not be gifted elemental arrows for free. Instead, once you have met Calcelmo in Markarth for the first time, you will receive the "Letter from Calcelmo" from the courier, which will start "Stealer of Souls". This quest will proceed normally, and on completion, the courier will be dispatched with a "Note from Calcelmo." Reading this will start "Swift as an Arrow." In this way, I have tied the two quests together into a loose chain.

Additionally, this update fixes the incorrect elemental damage applications from the exploding arrows and changes the effect of the "Soul Stealer Arrow" so that it matches its description - lethal hits cause a filled soul gem to be added to the target's inventory, rather than instantly killing any non-essential NPC.

I strongly recommend that you do not install this patch on a save file that has already been loaded with the Arcane Archer Pack installed. If you do, it won't break your game, but you won't benefit from some of the fixes and you may experience unusual quest behaviour.

Have all of the Creation Club content? Use my All-In-One Patch instead!

Requirements

  • "Arcane Archer Pack" from the Creation Club
Disclaimer

I am not the original author of the Creation Club file that this patch depends upon. This patch is not supported by the original author(s), in any way, shape or form, and is an independent mod with its own responsibilities and faults.

Installation <

🤖 AI-enhanced — based on mod data

A small patch for Skyrim Special Edition that stops the Creation Club's Arcane Archer Pack quests from auto-starting on install, instead triggering them sequentially via courier notes. Ideal for players who want to control when these quests begin. With 1,019 endorsements and 22,672 downloads, it's a well-received quality-of-life fix.

✨ Key Features

Prevents the Arcane Archer Pack quests 'Stealer of Souls' and 'Swift as an Arrow' from starting automatically upon installation.
Triggers the quests one after another through notes delivered by the courier.
Lightweight patch focused on quest-start behavior, no other changes mentioned.

📊 Pros & Cons

✅ Pros

  • Community-approved with 1,019 endorsements and over 22k downloads.
  • Solves a real annoyance for players who want to control quest timing.
  • Simple, focused fix that does exactly what it says.

⚠️ Cons

  • Only affects quest start behavior—no other improvements or content.
  • Last updated in 2017, so may not be tested with newer Skyrim versions or other mods.
  • Potential conflicts with mods that alter the same quests or courier system.
🎯 Is This For You?
For Skyrim players who hate when Creation Club quests auto-start and want to experience them on their own terms. Perfect for roleplayers and completionists who like to pace their quests. Skip if you don't use the Arcane Archer Pack or don't mind quests starting automatically.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have the Arcane Archer Pack installed from the Creation Club before adding this patch.
  • Place this mod after other quest-related mods in your load order to ensure it takes effect.
  • If you're using a mod manager, let it handle the file placement to avoid overwriting issues.

📊 Mod Details

Game
Skyrim Mods
Author
Joseph Russell
Version
1.3
Downloads
22,672
Endorsements
1,019
Category
Patches
Created
10/8/2017
Updated
10/15/2017

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

Keep browsing — more Skyrim mods await

📋 All Skyrim Mods 🏆 Top 25 📂 More Patches 👤 More by Joseph Russell 🔎 Similar Mods 🌐 Best Patches (All Games) ⚠️ Fix Crashes & Errors 💾 Save Files 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods