Unleveled Loot and Minimalistic Gear
🟠 Updated over a year ago⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #7 of 15 Items and Objects - World mods in this game by downloads
📋 About This Mod
Makes everything minimalistic and scarce. Also makes the loot unleveled, but not the weapons/armor used by the enemies.
The mod is made with the Time-Based Enemy Scaling System in mind (LE, SE)
There are two files in this mod. One changes the loot you find. The other changes the gear used by enemies.
FILE 1. Unleveled, Minimalistic, Scarce Loot.
- Unleveled quest rewards.
- Unleveled loot.
- Minimalistic loot (less variants of the same type of item in the leveled lists).
- Scarce loot. Like the SCARCITY mod, but better. The Scarcity makes ALL loot equally more scarce, without the consideration of the type of item. But in my mod the loot is made more rare with careful consideration, on a case-by-case basis. For example:
- Falmer, bandit, Forsworn, Hagraven, Vampire chests have much less beneficial potions;
- less poisons in Human/Dwarven chests;
- less stealth skill, than warrior skill potions in Stormcloak chests.
etc. you got the idea...
- Less food in leveled lists, and the food-loot is more consistent (you can find potatoes in the barrels, but not tomatoes, for example)
- Much less enchanted weapons/armor in chests. Some enchanted items were replaced with jewelry or just gold.
- More Damage health poisons in leveled lists, than other types of poisons, like stamina or magicka poisons (who uses those anyway?)
- Animals don't carry gold, jewelry or other "treasure" anymore. Instead of the treasure I added more immersive loot (like, two eyeballs instead of one, more poison for spiders etc.)
Another example: From the Boar drop list I deleted potions, gold, gold from the Golden Touch and Imperial Luck perks; instead added 1 more tusk, created and added a boar pelt.
- Added Golden Touch/Imp. Luck reward to Dragon Priests, Werewolfs, Werebears, Lurkers, some other more dangerous enemies instead of the weaker ones.
- Rich citizens don't carry lockpicks and food
- The thief has only silver dinnerware, no glazed.
...and some other small changes, like that.
FILE 2. Minimalistic Gear
- Less enchanted weapons/armor/clothing in general.
- De-leveled enchantments that don't give fighting advantage to the NPCs (like Soul Trap on weapons), but elemental damage enchantments are left vanilla, cause the goal of this mod is to de-level loot and gear without affecting the ability of enemies to scale and become more dangerous with time/level or whatever scaling system you use.
- Almost no enchanted armor/clothing/weapons with useless for NPCs enchantments (like Fortify CarryWeight or Pickpocke
📊 Mod Details
- Game
- Skyrim Mods
- Author
- VanKorno
- Version
- 3.1
- Downloads
- 4,793
- Endorsements
- 134
- Category
- Items and Objects - World
- Created
- 7/4/2019
- Updated
- 2/4/2025
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