Thieves Guild Alternate Routes - Taking Care of Business Mod
⚪ Last updated 2017⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #11 of 11 Guilds/Factions mods in this game by downloads
📋 About This Mod
This is a port to SSE of Clarota's excellent mod (http://www.nexusmods.com/skyrim/mods/78503), for which Clarota has kindly given permission. I simply packaged up all assets in an SSE .bsa, loaded the .esp in the 64-bit CK and saved! So far, it has worked perfectly for me. Please bear in mind that there are a few things Clarota had planned but never finished, so please read the description. These tweaks have not been implemented by me.
Here is the original description, tweaked for SSE:
For all you Robin Hood types out there: hated having to burn bridges while Taking Care of Business for the Thieves' Guild? Now, you have an alternative.
There is no SSE optional patch for Thieves Guild Requirements by kryptopyr, which I don't think has made it to SSE yet anyway, and this port does not include MCM.
This mod allows you to: > Reject Brynjolf's propositions to join the Thieves' Guild during A Chance Arrangement. > Take an alternate route to complete A Chance Arrangement. > Take an alternate route to complete Taking Care of Business. (Or eventually rebuild the bridges you burnt after you've become guildmaster.) > Take an alternate route to complete Loud and Clear. (Or eventually rebuild the bridges you burnt after you've become guildmaster.) > Take an alternate route to complete Dampened Spirits. (In which you can defy Maven!) > Focus the Thieves' Guild radiant jobs in a single city. > Take all seven radiant jobs at once. > Adjust the radiant job requirements for the Thieves' Guild trophies to appear. > Tell Mjoll about your plans to join the Thieves' Guild without antagonising her. > Introduce yourself to Tonilia without antagonising her.
- --
- UPDATE
- Dear All,
- It turns out I won't be able to spare time for modding Skyrim for the near future, and so my hiatus will be extended indefinitely.
- I sincerely apologise to anyone who's followed this mod with expectations, especially to those who've held up their game waiting for the final parts of the mod.
- If anyone is willing to take this mod over, please feel free to do it; I leave blanket permission to take this mod and do whatever you wish with it.
- I have a skeleton and am able to provide the steps toward implementing the final functionalities (rebuilding the apiaries from Loud and Clear and helping the Thieves' Guild 'graduate' from Maven Black-Briar); I just don't have the time to execute it.
- Again, my sincerest apologies.
- Hope that everyone continues to enjoy Skyrim and the Special Edition!
- Regards,
- Clarota
- --
FUNCTIONALITY BY VERSION:
1. 0: Take an alternate route to complete Taking Care of Business. (Or eventually rebuild the bridges you burnt after you've become guildmaster.)
This mod ports Clarota's Oldrim mod to Skyrim Special Edition, letting you shut down the Thieves Guild questline early or take less malicious routes through four specific quests. It's for players who want alternative, less evil options in the guild's story.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 1,081 endorsements and nearly 19k downloads.
- Gives you a real alternative to the morally gray Thieves Guild quests—perfect for good-aligned characters.
- Covers four quests, so it's not just a one-off tweak but a broader questline overhaul.
⚠️ Cons
- Last updated in 2017, so it might have compatibility issues with newer Skyrim SE patches or mods.
- Only affects four quests—if you wanted a full Thieves Guild overhaul, this is narrower in scope.
- As a port, it may carry over bugs from the original Oldrim version, though none are listed here.
For Skyrim players who want to play the Thieves Guild without feeling like a total scumbag, or who want to skip the questline entirely on a new character. If you're fine with the original quests or want a complete guild overhaul, this isn't for you.
💡 Beginner Tips
- Since this is a quest mod, make sure to load it before starting the Thieves Guild questline to avoid conflicts.
- If you're using other mods that alter those quests, check for compatibility patches or load order tweaks.
- This mod is for Skyrim Special Edition—don't try to use it on Oldrim.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- clarota
- Version
- 2.01SSE
- Downloads
- 18,867
- Endorsements
- 1,081
- Category
- Guilds/Factions
- Created
- 5/8/2017
- Updated
- 5/8/2017
🔧 How to Install Skyrim Mods
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