Theo's Render Pipeline - DLSS - Frame Gen - Neural Rendering
🟢 Updated this month⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 43 days after the latest game patch — actively maintained
- 🏆 #44 of 55 Visuals and Graphics mods in this game by downloads
📋 About This Mod
My current RTX20/30/40/50 render pipeline with dlss + mfg + nr + HDR
This is my personal render pipeline, it adds NVIDIA DLSS/DLAA, multi-frame generation and optional neural rendering to Skyrim, with native-resolution menus and an in-game settings panel.
Before Installation:
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[]Disable other upscaler/reflex/DLAA and frame-generation mods. [/]
[]Make sure your NVIDIA APP isn't messing with skyrim - forcing dlss or framegen through it will rip out this mods files during runtime[/]
[]If you use Community Shaders, turn Frame Generation and NVIDIA Reflex off in the community shaders menu. Leave upscaling enabled. Save your CS settings and restart Skyrim. Theo’s Render Pipeline provides frame generation and Reflex.[/]
1. Install and enable Standard 0. 3. 4 in MO2
2. Install and enable this mod (Universal 0. 3. 4) below Standard in MO2’s left pane.
3. Launch SKSE through MO2. Press End to open settings.
If you want to manually source the NVIDIA DLLs (unnecessary if you follow the instructions above):
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[]Install and enable this mod in MO2. (Disable other upscaler/DLAA and frame-generation mods.)[/]
[]Download the Official NVIDIA SDK ZIP from NVIDIA Streamline 2. 14. 1, under Assets. Open its bin\x64 folder.[/]
[](Optional) Neural Rendering (NR), download "Old files → DLSS5 reshade, version 1" from this nexus page. Extract it and copy only nvngx_dlssnr.dll into: SKSE\Plugins\TheosRenderPipeline\NVIDIA [/]
[]In MO2, right-click Theo’s Render Pipeline → Open in Explorer. Copy the seven DLLs shown below into these locations inside the mod folder.
└── Plugins
└── TheosRenderPipeline
├── nvngx_dlss.dll
├── nvngx_dlssnr.dll (optional)
└── Streamline
├── nvngx_dlssg.dll
├── sl.common.dll
├── sl.dlss_g.dll
├── sl.interposer.dll
├── sl.pcl.dll
└── sl.reflex.dll[/]
[]Launch SKSE through MO2. Press End to open settings.[/]
Note changing DLSS/DLAA mode and render scale require a restart.
Requirements and compatibility
Skyrim Special Edition 1. 6. 1170, matching SKSE64 and Address Library, the x64 Microsoft Visual C++ runtime, and a compatible NVIDIA GPU/driver. Enable Hardware-Accelerated GPU Scheduling and use windowed/borderless mode.
Skyrim 1. 5. 97 and 1. 7. 104 are also targeted, but I haven't personally tested them.
Tested with LoreRim/Cabbage ENB and Bottle’s Community Shaders build on Skyrim 1. 6. 1170 with an RTX 4080 SUPER. Both NR placements were tested with each setup. ReShade tested with 6. 3. 3. 1921. HDR compatibility in development.
This is an early test release. When reporting problems, please include your GPU, driver, game version, TRP-FULL-PACKAGE.txt and TheosRenderPipeline.log
https://github.com/theosw/theosrenderpipeline
Thank you so much to:
[]PureDark and Tim for their work on Skyrim Upscaler and dynamic resolution.[/]
[]doodlum for D3D11/D3D12 swapchain integration for frame generation.[/]
[]Holger Frydrych for the vrperfkit’s mip-bias technique for texture detail.[/]
[]Carlos Lopez Jr. / RenoDX for tone and colour processing used in NR’s Ratio mode.[/]
[]Björn Ottosson for OkLab colour-space math.[/]
[]AMD and RdenBlaauwen for the FidelityFX RCAS sharpening and its ReShade implementation.[/]
[]Michael Robles for the RTX40MFG-Unlock and its RTX 40-series MFG support.[/]
[]ImDreamt, mavismmg and nefh for the Ampere compatibility techniques. [/]
📊 Mod Details
- Game
- Skyrim Mods
- Author
- ThePenguinT
- Version
- 0.3.6
- Downloads
- 3,620
- Endorsements
- 104
- Category
- Visuals and Graphics
- Created
- 9/16/2026
- Updated
- 10/2/2026
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