The Skillful Fisherman - Fishing gives skill (Creation Club Addon)

⭐ ⭐ (252 endorsements) 📥 4,744 downloads 📌 v1.0 📅 12/4/2021
⚪ Last updated 2021

By UWShocks · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/4/2021 📅 Created: 12/4/2021
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #67 of 131 Gameplay mods in this game by downloads

📋 About This Mod

The Skillful Fisherman

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=======================================================

TLDR

- Fishing now gives Skill XP

- ESL plugin available

- minimal edits - 1 script, 5 edits in CK (see above pic)

What?

- Fishing in Skyrim now give a small amount of skill progression (One Handed, Alchemy).  One Handed is the major skill, Alchemy gets half as much XP.

- small mod that accomplishes this via 1 script and 5 edits.

- FISHING CC required.

Why?

- I wanted the Fishing mechanic to have more meaning and purpose; to make it viable to play as a Fisherman/Pirate themed playthrough.

Formats - 2 formats

- ESP Only - Traditional ESP plugin, compatible with SkyrimVR

- ESL flagged ESP (ESP-FE).  This version will not count towards your plugin limit.

- You can switch between the 2 versions since I did not compact FormIDs.

Experience options - you can switch between the XP scripts at any time

- Regular - default experience rate; bundled with the 'Main File'

- Half - Optional - half experience rate (replace script)

- Double - Optional - double experience rate (replace script)

Technical

- this adds a simple script (2 lines, using Game. AdvanceSkill) to 5 Fishing activators added by the Fishing CC.  See pic for a list of activators edited

- the script only runs when the player activates the Fishing mechanic

XP Formula

- I use a very simple formula for calculating XP.  I used a Linear formula, meaning XP will start fast at lower skill levels, but will taper off at higher skill levels (since Skill progression is Exponential ). if you have more experience figuring out these kind of formulas and have a better one to suggest, let me know

- One Handed is the major skill, Alchemy is the minor skill (gets half as much XP)

One Handed :  5. 0 + 0. 5(Player Level) = 5. 0 + X(PL)

  • []One handed skills are multiplied by 6 (see below link), so take that into consideration.

    []Ex:  at Level 2, that will be 5+0. 5(2) = 66 = 36 ; at Level 25; 5+0. 5(25) = 17. 56 = 75

    []for the modified XP scripts, I change the variable (X) in the above formula

    Alchemy :  20. 0 + 1. 5(Player Level) = 20. 0 + X(PL)

    []Alchemy skills are multiplied by 0. 75 (see below link)

    []ex: at Level 2, that will be 20+1. 5(2) = 230. 75 = 17. 25 ; at Level 25; 20+1. 5(25) = 57. 5*0. 75 =

📊 Mod Details

Game
Skyrim Mods
Author
UWShocks
Version
1.0
Downloads
4,744
Endorsements
252
Category
Gameplay
Created
12/4/2021
Updated
12/4/2021

🔧 How to Install Skyrim Mods

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