The Hanging Gardens - SSE

⭐ ⭐ (656 endorsements) 📥 16,701 downloads 📌 v1.2SSE 📅 8/26/2017
⚪ Last updated 2020

By Acid Zebra · Locations - New

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/26/2020 📅 Created: 8/26/2017
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #6 of 18 Locations - New mods in this game by downloads

📋 About This Mod

Mod made by acidzebra ported to SSE.

Original mod made by acidzebra. I will only fix bugs related to the SSE port. If you think your bug is not related to SSE, post it here. Original mod information:

Index

Introduction & Features

Install/Uninstall

Starting the quest

Troubleshooting/Bugs/Incompatibilities

Build history

Credits (in no particular order)

What users had to say

Introduction & Features

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"for the town-center where lay dead the quadrangular gardens..."

(from the book The Hanging Gardens, written in Dwemer and translated to Aldmeris)

It seems Calcelmo has uncovered some new artefact while rummaging about in

the Dwemer ruins (or rather having his students do it). It has allowed

him to further translate bits and pieces of the book The Hanging Gardens. Were Wasten Coridale's gardens just a pale copy, an imitation of a mighty Dwemer structure?

A quest mod playing out on a remote abandoned Dwemer island/outpost with a

secret, featuring a medium length quest for mid/high level player

characters with an interest in exploring, new surroundings, and a good

fight. Features voiced NPC, unique items & ingredients found only on

the island, 2 smallish worldspaces, 14 or so interior cells, sea travel

complete with pirate raids, a metric ton of dwemer treasure and a foe

thought long gone from this realm. Find the island, make your way there,

and conquer it... if you can. Oh, and remember, sea travel is

dangerous. You never know what you might find... or who may find you.

Please note this mod is not built for the weaker PCs, unlike Bethesda I have

no obligation to try and make it work for everyone running all kinds of

hardware. That said, I run it on an aging ATI 5770 and it runs fine.

Still, the two worldspaces are fairly resource-intensive. Even so, I do

recommend you run on high or ultra - some of the dwemer kit pieces do

not have distant LOD and I hate stuff just randomly fading in (at

different times, even).

Install/Uninstall

First, make a save game. BEFORE installing. You should do this any time you

install a mod really. You only need an up-to-date Skyrim to run this

mod. No DLC or other stuff required. Download the file. Extract and

install as usual, both the ESP and the BSA go in your data folder. For

uninstallation, it is recommended you finish the quest first to clear

all the aliases. If you don't want to finish AND you want to uninstall

(you n'wah), open the console and type "stop

📊 Mod Details

Game
Skyrim Mods
Author
Acid Zebra
Version
1.2SSE
Downloads
16,701
Endorsements
656
Category
Locations - New
Created
8/26/2017
Updated
7/26/2020

🔧 How to Install Skyrim Mods

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