The Hanging Gardens - SSE
⚪ Last updated 2020⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 18 Locations - New mods in this game by downloads
📋 About This Mod
Mod made by acidzebra ported to SSE.
Original mod made by acidzebra. I will only fix bugs related to the SSE port. If you think your bug is not related to SSE, post it here. Original mod information:
Index
Introduction & Features
Install/Uninstall
Starting the quest
Troubleshooting/Bugs/Incompatibilities
Build history
Credits (in no particular order)
What users had to say
Introduction & Features
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"for the town-center where lay dead the quadrangular gardens..."
(from the book The Hanging Gardens, written in Dwemer and translated to Aldmeris)
It seems Calcelmo has uncovered some new artefact while rummaging about in
the Dwemer ruins (or rather having his students do it). It has allowed
him to further translate bits and pieces of the book The Hanging Gardens. Were Wasten Coridale's gardens just a pale copy, an imitation of a mighty Dwemer structure?
A quest mod playing out on a remote abandoned Dwemer island/outpost with a
secret, featuring a medium length quest for mid/high level player
characters with an interest in exploring, new surroundings, and a good
fight. Features voiced NPC, unique items & ingredients found only on
the island, 2 smallish worldspaces, 14 or so interior cells, sea travel
complete with pirate raids, a metric ton of dwemer treasure and a foe
thought long gone from this realm. Find the island, make your way there,
and conquer it... if you can. Oh, and remember, sea travel is
dangerous. You never know what you might find... or who may find you.
Please note this mod is not built for the weaker PCs, unlike Bethesda I have
no obligation to try and make it work for everyone running all kinds of
hardware. That said, I run it on an aging ATI 5770 and it runs fine.
Still, the two worldspaces are fairly resource-intensive. Even so, I do
recommend you run on high or ultra - some of the dwemer kit pieces do
not have distant LOD and I hate stuff just randomly fading in (at
different times, even).
Install/Uninstall
First, make a save game. BEFORE installing. You should do this any time you
install a mod really. You only need an up-to-date Skyrim to run this
mod. No DLC or other stuff required. Download the file. Extract and
install as usual, both the ESP and the BSA go in your data folder. For
uninstallation, it is recommended you finish the quest first to clear
all the aliases. If you don't want to finish AND you want to uninstall
(you n'wah), open the console and type "stop
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Acid Zebra
- Version
- 1.2SSE
- Downloads
- 16,701
- Endorsements
- 656
- Category
- Locations - New
- Created
- 8/26/2017
- Updated
- 7/26/2020
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