The Great Village of Kynesgrove Patch Collection
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (7 images)
🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #33 of 172 Patches mods in this game by downloads
📋 About This Mod
Continuing with my series of "I want to run with unique architecture everywhere, but that requires SO MANY compatibility patches" series.... Kynesgrove! soldierofwar put together an overhaul of Kynesgrove with his The Great Village of Kynesgrove, and I've put together a series of compatibility patches for things in my load order which needed it. This one is a bit less thoroughly tested than most of my other patch collections, as I'm a fair way in through a playthrough and I can't add it to my primary list right now. Please let me know if you run into any problems. All patches are ESP flagged as ESL, unless otherwise noted.
Included Patch Descriptions
3DNPC/Interesting NPCs - Tweaked a number of references both inside the inn and outside to match new layout. WILL ABSOLUTELY REQUIRE A NEW GAME. Literally every single reference in the outdoors is a Persistent reference, and a lot of the triggers wouldn't work with the new layout. Given the Inn has two entrances instead of just one, I made changes to the quest trigger markers to try to cover both doors, but some sequences may be a little off - I recommend using the southern (main) entrance whenever possible if you're in the middle of some 3DNPC quests. Last checked against version 4. 4
AI Overhaul SSE - Conflict resolution on some packages, shifts some markers to match new interior/exterior. Last checked against version 1. 6. 6
Atlas Map Markers - NOTE: Based off MCM version. Shifts map marker for inn, and a couple other markers that were embedded in stuff. Last checked against
version 2. 0
Cheesemod for EVERYONE - Shifts a few added cheeses to match the new interior/exterior. Last checked against version 1. 01
Cutting Room Floor - Shifts Froa's spawn point and bed to be inside the new interior of the Braithwood Inn. Shifts tthe goat pen to match the new exterior. Disables the added Lumber Mill so the remaining Lumber Mill matches the new Kynesgrove look, but keeps all other added items (including the non-functional wheel) and the bridge across the river, disabling the dock and the boat up-stream. Redoes navmesh around the lumber mill to match the new look. Applies snow shader to Kynesgrove lumber mill to match the landscape/bridge aesthetics. Last checked against version 3. 1. 19a
Elder Scrolls Online Imports - Disables the destroyed farmhouse (but places the added book somewhere), shifts some TGVoK stuff down by the river to fit, resolves navmesh conflict down there with the tower. If using both this and the CRF patch, place below the CRF patch (the boat will be in a place that doesn't make perfect sense, but stuff should be fine. Last checked against version 8. 1. 1
Embers XD - Shifts the placement of fires to better utilize the new look of Embers XD, includes some ashes spread around. Last checked against version 2. 4beta. Will not work with earlier versions.
A patch collection for The Great Village of Kynesgrove, a popular Skyrim mod. With over 4,000 endorsements and 2.9 million downloads, it's a well-established resource for compatibility. Last updated in July 2026, it remains actively maintained.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge download count (2.9M) shows it's a go-to for many players
- Actively maintained—updated as recently as July 2026
- Community-approved with over 4,000 endorsements
⚠️ Cons
- No specific patch details provided—you'll need to check the mod page for compatibility lists
- Requires The Great Village of Kynesgrove to be useful, so it's not standalone
- Patch collections can be overwhelming if you're not sure which patches you need
For Skyrim modders who use The Great Village of Kynesgrove and want to ensure compatibility with other mods. If you're running a heavily modded setup, this collection is a must-have. Skip if you don't use that village mod.
💡 Beginner Tips
- Make sure you have The Great Village of Kynesgrove installed before adding these patches.
- Use a mod manager like Vortex or MO2 to handle the patches and avoid overwriting issues.
- Check the mod page's posts for load order recommendations, as patch collections often need specific ordering.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Janquel
- Version
- 1.11
- Downloads
- 2,906,664
- Endorsements
- 4,016
- Category
- Patches
- Created
- 12/2/2020
- Updated
- 7/19/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
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