Strange Runes Compatibility - KID

⭐ ⭐⭐ (1,632 endorsements) 📥 324,336 downloads 📌 v2.9.2 📅 10/1/2023
🟠 Updated over a year ago

By Flipocles · Magic - Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/9/2025 📅 Created: 10/1/2023
⚠️ Install Order · 6 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 Strange Runes Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #8 of 13 Magic - Gameplay mods in this game by downloads

📋 About This Mod

This Mod Requires:

Strange Runes

Keyword Item Distributor (KID)

PapyrusUtil SE - Modders Scripting Utility Functions

Dylbills Papyrus Functions(Required As Of v2. 0)(Removed As Of v2. 3 Because I Found . ToArray())

Po3's Strange Runes Made Far More Compatible And More Optimized WithPo3''s Keyword Item Distributor And Made Updatable Mid-Game With Papyrus Utility.

Patches Incompatibilities With Sacrosanct And Also Makes Single Handed Master Spells Use Ritual Rune Effect Instead Of Hand Runes.

  • []Uses Keyword Item Distributor For Maximum Compatibility And Control.

    []Optimized PO3_RUNEDetectPlayerCasting Script.

    []Set Up Invisibility Check To Use New Keyword Distributed With KID, So Any MagicInvisibility Effects Can Easily Be Excluded If Needed.

    []- Please Let Me Know If There Are Any That Need To Be Excluded And I Will Exclude Them In Future Versions.

    []Added Keywords For Each Rune Type And Rewrote GetRuneType()

    []- They Can Now Be Distributed With Keyword Item Distributor To Spells Or Magic Effects(Original Only Checked Effect Keywords)

    []- Runes Should Appear Much Faster Now

    []Added Compatibility For - Darenii And Kittytail Spell Packs, Sacrosanct,  And More

  • []"Fixed" Left Rune Getting Stuck When Dual Casting By Spamming UpdateHitEffectArtNode()

    []- It Will Still Get Stuck, But Now It Will Fix Itself Eventually.

    []- Adjustable In StrangeRunesCompatibility.json

    []-- "DualCastRuneDelay" - Time In Between Calls After The First - Float Default 0. 05

    []-- "DualCastRuneTimes" - Number Of Calls Before It Stops Spamming - Int Default 30

  • []Added Option To Disable One Handed Spell Master Runes

    []- Change "DisableOneHandedMasterRunes" To 1 In StrangeRunesCompatibility.json

    []Added Ability To Toggle Master Runes For All Spells With Both Hands Equip Type

    []- Any Spell Which Requires Both Hands Will Use Master Runes

    []- Change "EnableAllBothHanded" To 1 In StrangeRunesCompatibility.json To Enable

    []Added Optimized NPC Script

    []- It's Pretty Much The Same As Player Script But Without Dualcasting

    []- NPCs Can Use Scroll And Ritual Runes If That's A Thing; I Thought There Was A Mod For That.

    []Created New Ritual Runes For Runes Missing Ritual Versions

    []- With Matching Designs And Mostly Matching Colors

  • []Let Me Know What Magic Mods Still Need Patches Added To Future Versions.

Optional Files:

Strange Runes Compatibility - Optimized NPC Script(Added To Main File)

  • []It's Pretty Much The Same As Player Script But Without Dualcasting

    []Should Hopefully Work Faster, I Haven't Tested It Yet.

  • NPCs Can Use Scroll And Ritual Runes If That's A Thing; I Thought There Was A Mod For That.

Strange Runes Compatibility

🤖 AI-enhanced — based on mod data

A compatibility and optimization patch for Strange Runes, a Skyrim magic mod. It improves compatibility with other mods and optimizes performance. With 1,632 endorsements and 324,336 downloads, it's a popular choice for players using Strange Runes who want a smoother experience.

✨ Key Features

Increases compatibility with other mods for Strange Runes.
Optimizes and improves Strange Runes performance.
Popular patch with 1,632 endorsements and 324,336 downloads.

📊 Pros & Cons

✅ Pros

  • Huge community trust – 1,632 endorsements and over 324k downloads show this patch is widely used.
  • Does exactly what it says: boosts compatibility and optimizes Strange Runes, which is a must for modded setups.
  • Actively maintained – last updated August 2025, so it's likely up to date with current modding trends.

⚠️ Cons

  • Description is super thin – no details on what specific incompatibilities are fixed or what optimizations are made.
  • Requires Strange Runes to be installed – if you don't have that mod, this is useless.
🎯 Is This For You?
For Skyrim modders who use Strange Runes and want to ensure it plays nice with other mods. If you've run into crashes or conflicts with Strange Runes, this patch is a no-brainer. Skip if you don't use Strange Runes – this is purely a compatibility patch.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have Strange Runes installed first – this patch won't do anything without it.
  • Load this patch after Strange Runes in your mod order to ensure it overrides correctly.
  • If you use a mod manager like Vortex or MO2, let it handle the load order automatically – it usually gets it right.

📊 Mod Details

Game
Skyrim Mods
Author
Flipocles
Version
2.9.2
Downloads
324,336
Endorsements
1,632
Category
Magic - Gameplay
Created
10/1/2023
Updated
8/9/2025

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

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