Static Swaps Variety - Imperial Moss
⚪ Last updated 2023⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #268 of 278 Models and Textures mods in this game by downloads
📋 About This Mod
Part 7 in a series of mini-mods I have planned to add a little variety to the world and hopefully help it feel more alive. "Small changes to make a big difference" is my goal with little subtle details.
In the vanilla game, there are a variety of Imperial themed exterior pieces which are often used as decoration. These pieces have snow, ice, and sulfur varieties, but nothing in the way of moss covering. For this mod, I've added over 100 of the commonly seen Imperial pieces and made mossy variants of them.
It just kinda makes sense that old rocky structures would get some moss on them. I mean, they're old and mostly untouched.
These new models make use of the "MossMaterialSolstheim01" moss shader from the Dragonborn DLC, which also means it functions perfectly alongside Shaders of Solstheim - Ash and Moss. I personally recommend using them together as the moss shader from wSkeever looks better than the vanilla shader, but it's totally your preference.
Using the fantastic Base Object Swapper, the provided _SWAP.ini file swaps the existing models with my new models.
Below is some information on how you can adjust settings yourself if desired.
In the _SWAP.ini file, you'll notice:
"chanceS(30)" which is is the percentage chance of a swap occurring for one of my versions of the statics. This is just an example number and changes depending on the specific swap but can be set to any percentage you want.
The "chanceS" sections have an "S" at the end which causes the swaps to happen once, and remain that way for the remainder of your playthrough on that save file. Alternatively, you can change the "S" to an "R" to make the swaps happen anytime you load your save. For these particular swaps, I prefer the "chanceS" myself as moss growth really wouldn't change much during a playthrough.
Any lines can be completely disabled by either deleting it, or just setting a ";" before it. I would say to just set the ";" so you can always enable it later if you so choose.
Note
For my screenshots, I made a custom file for testing to make my swaps 100%. This is not a reflection of how they will actually be, but was just for
some basic demonstration purposes. The actual file should be much more random. My screenshots also show the vanilla moss shader along with the
one from Shaders of Solstheim.
Note 2
Skyrim shaders are always wonky. We often see issues with stretched snow and weird tiling. This is something that can happen with any of the games
shaders and not something I can fix. So yes, you could see it with the moss as well. Depends on your layout.
Compatibility:
Should be compatible with just about any
Static Swaps Variety - Imperial Moss is a Skyrim mod that adds light and heavy moss-covered static items for Imperial pieces and distributes them using Base Object Swapper. With 153 endorsements and 18,876 downloads, it's a niche cosmetic enhancement for players seeking more environmental variety.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community traction with 153 endorsements and nearly 19k downloads
- Light and Heavy variants give you options for visual density
- Uses Base Object Swapper, so it's lightweight and doesn't replace vanilla assets
⚠️ Cons
- Only covers Imperial pieces, so if you're not into Imperial architecture, this mod won't do much for you
- Requires Base Object Swapper, which is an extra dependency you'll need to track
- Last updated in August 2023, so it might not be fully compatible with the latest Skyrim updates
For Skyrim modders who want to add subtle, mossy variety to Imperial ruins and structures without overhauling the whole game. If you're a completionist who loves environmental storytelling, this is a nice touch. Skip if you're looking for gameplay changes or if you rarely visit Imperial locations.
💡 Beginner Tips
- Make sure you have Base Object Swapper installed and enabled, or the mod won't work.
- Load this mod after any other mods that modify Imperial statics to avoid conflicts.
- Check in-game at a few Imperial ruins (like the ones near Solitude) to see the mossy swaps in action.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Suinier
- Version
- 2.0
- Downloads
- 18,876
- Endorsements
- 153
- Category
- Models and Textures
- Created
- 8/10/2023
- Updated
- 8/16/2023
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