Static SunHelm
🟠 Updated over a year ago⚠️ Install Order · 7 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #222 of 250 Patches mods in this game by downloads
📋 About This Mod
SunHelm has multiple levels of exhaustion, the higest of which start to debuff the rate at which you gain skills (10% slower if you're Tired, 25% slower if you're Weary, and so on). These debuffs can interfere with the skills distribution functions from either Static Skill Leveling or Static Skill Leveling Rewritten.
Static Skill Leveling patch
The AddSkills menu is triggered by the OnSleepStop event. If you awake still weary because you haven't slept long enough, the AddSkills menu would appear normally, but the skill points you assign wouldn't actually be distributed to your character.
This patch attempts to prevent that by adding a condition to the OnSleepStop event that queries the Current Fatigue Level from SunHelm. If you are still Tired or Weary when you awaken, the AddSkills menu will not appear, and you will instead be prompted to sleep for longer. (The prompts are written in first-person, so it pairs well with Your Own Thoughts).
Static Skill Leveling Rewritten patch
The skill selection menu is combined with the LevelUp Menu, and is trigged by the OnMenuOpen event (whether the player is sleeping or not). If you are weary at the time, the distribution of skill points to your character may break.
In this case, it is not feasible to prompt the player before the menu is open. Instead, this patch records your fatigue state, sets it to zero, and forces a reset of any related status effects - effectively "freezing" fatigue while you assign skill points. During the OnMenuClose event, the skills are actually distributed to your character, only after which will your previous fatigue level be restored along with any related status effects.
Load Order (for either one):
Load this after SunHelm, Experience, and Static Skill Leveling. Let the script from my mod override any conflicts.
Additional Note:
These patches were written to be very papyrus log friendly; if you have logging enabled in Skyrim.ini then you will see potentially useful info about SunHelm's Current Fatigue Level and sleep/wake status as tracked by Static Skill Leveling. See the Papyrus Real-Time Logger page for a great description on of how to enable logging - and while you're there, maybe download the handy PowerShell shortcut!
This patch integrates SunHelm's exhaustion debuff with the Static Skills menu, preventing skill point loss and adding a sleep prompt. For Skyrim modders using both mods, it's a small but essential compatibility fix with 333 endorsements.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Essential for anyone running Static Skills with SunHelm—no more lost skill points
- Small, focused patch that does exactly what it says
- Community-approved with 333 endorsements and 267k downloads
⚠️ Cons
- Requires both Static Skills and SunHelm to be installed, so it's useless without them
- Last updated June 2025—check compatibility with your current Skyrim version
For Skyrim players who use both Static Skills and SunHelm and want to avoid losing skill points to exhaustion. Skip if you don't use either mod—this patch does nothing on its own.
💡 Beginner Tips
- Install with your mod manager and make sure it loads after both Static Skills and SunHelm in your load order.
- If you're using a mod manager like Vortex or MO2, deploy after enabling to ensure the patch overwrites correctly.
- Test by sleeping until exhausted—if the prompt appears, the patch is working.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Discrepancy
- Version
- 1.8
- Downloads
- 267,852
- Endorsements
- 333
- Category
- Patches
- Created
- 1/24/2024
- Updated
- 6/20/2025
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