SR Exterior Cities Series 2.0

⭐ ⭐⭐ (1,045 endorsements) 📥 185,094 downloads 📌 v2.4 📅 3/28/2023
🟡 Updated this year

By 1990Srider · Cities, Towns, Villages, and Hamlets

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/22/2026 📅 Created: 3/28/2023
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.6% endorsement rate
  • 🏆 #24 of 58 Cities, Towns, Villages, and Hamlets mods in this game by downloads

📋 About This Mod

The "LOAD ORDER"

The load order with this mod should be absolutely last followed by its patches and dyndolod if you use it.

The example of how its patches and it works is as follows

103: SR Exterior Cities

104: SREX Patch for X Mod

105: SREX Patch for Y Mod

106: SREX Patch for Z Mod

107: Dyndolod files ect...

Note: These numbers only represent a make-believe load order

Note NEW Game Hard Requirement.

Note if you have read this whole page and have  not figured out the issue please visit my discord or leave a comment I don't mind helping

Important Note: When using LOOT, make sure to place SR Exterior Cities.esp in the "Worldspace Settings" group. That will ensure it is loaded late.

Patching

You do not need to ask permission to release patches or to use this mod in mod packs. Just please credit me. Thank you

This Mod is not a copy of open cities. This is completely done from scratch from the ground up.  Also If you have a patch and like to share to add to the patch hub page please post it in my discord

Patch Guide

DYNDOLOD READ!!! THIS!!

Quick Dyndolod Note

Compatibility

  • []Compatibility

  • [] Anything that changes the exterior of the cities should be fine or should be very easily patchable.

    []Anything changing the landscape should be fine. I made very very small edits around the main gates to allow them to fit properly

    []Any mod that adds followers to interior "House Cells" or edits the Building interiors should be perfectly fine

    []Any mod that adds more Occlusion as long as they dont overlap in a major way. This can cause a really rare bug if so. EFPS Ill work on a patch or you can disable the occlusion plans at the front gates. When objects DISAPEAR This isn't your game breaking just walk through them it will be ok. These are Visible or not hidden occlusion plans  Its an acid trip have fun. To fix these you will need to go into the Creation Kit and disables These. These are a grayish marker. Right click on them> go to edit> bottom left corner >  Disable > if you want while selected and out of the edit menu.> hold Z Drag below ground. Save boom done.

  • []Incompatibility

Any mod changing the interior city world spaces

anything that changes the original world space needs a patch including navmesh. This is the quick explanation.

1. If it needs objects moved and some navmesh edits edits Patching guide

2. if its "Just" Objects and not navmesh then Synthesis Patcher By J3W3LS Synthesis Patcher

CREDITS

Credits to Rob's B

🤖 AI-enhanced — based on mod data

SR Exterior Cities Series 2.0 moves five holds into the Skyrim world space, allowing entry without loading screens. Inspired by Open Cities, this mod requires reading the full description for proper installation. With 1,045 endorsements and frequent updates, it's a popular choice for players seeking a more seamless world.

✨ Key Features

Moves 5 holds to the Skyrim world space
Allows cities to be entered with no loading screens
Inspired by the Open Cities concept
Built completely from scratch

📊 Pros & Cons

✅ Pros

  • Huge download count (185k) shows serious demand for no-loading-screen cities
  • Active development with a July 2026 update
  • Over a thousand endorsements from players who got it working

⚠️ Cons

  • Warns that it won't work unless you read the full description—this isn't a plug-and-play mod
  • Moving holds to the world space can conflict with mods that alter city interiors or exteriors
  • Compatibility risk with popular overhaul mods that edit the same holds
🎯 Is This For You?
For Skyrim players who hate loading screens and want a more immersive, seamless world. If you're running a heavily modded setup with city overhauls, you'll need to check compatibility carefully. Skip if you prefer the safety of separate city cells.
📦 Install:Hard· 15+ minutes

💡 Beginner Tips

  • Read the full mod description carefully before installing—the author explicitly warns it won't work otherwise
  • Use a mod manager to handle load order and potential conflicts with other city mods
  • Check for patches or compatibility notes for any city overhaul mods you already have

📊 Mod Details

Game
Skyrim Mods
Author
1990Srider
Version
2.4
Downloads
185,094
Endorsements
1,045
Category
Cities, Towns, Villages, and Hamlets
Created
3/28/2023
Updated
7/22/2026

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

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