Spell Research Tweaks and Mercantilism
⚪ Last updated 2021⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #19 of 20 Magic - Gameplay mods in this game by downloads
📋 About This Mod
I made this for myself, but thought it would be good to share on the nexus. I do apologize for the following wall of text.
Mod Features:
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Spell Theses Have Value
you can sell or buy theses. Which I feel opens up some new dynamics. Find a wizard's research notes? Sell it. A court wizard is selling a master level thesis and you have a gigantic pile of gold, you can buy that thesis to study it. If you're a poor master wizard, sell some of your research for some gold.
I also carried over the changes that the Spell Research Convenience Add-on made regarding thesis weight, that mod is not required, but it is recommended, if it is installed have it above this mod in your load order. In regards to the value and weight of the theses, it follows the below format:
Novice Thesis - Worth 115 septims, weighs 0. 1
Apprentice Thesis - Worth 285 septims, weighs 0. 2
Adept Thesis - Worth 725 septims, weighs 0. 3
Expert Thesis - Worth 1750 septims, weighs 0. 4
Master Thesis - Worth 4500 Septims, weighs 0. 5
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Spell Theses Have a Magicka Requirement to Craft Them
To somewhat balance out the fact that theses are worth money now, crafting a thesis has a magicka requirement. If you don't have the required amound of Magicka, you will not be able to craft a spell thesis of that level(the option to craft it using the message box won't appear).
Novice - 50 Magicka
Apprentice - 100 Magicka
Adept - 200 Magicka
Expert - 300 Magicka
Master - 400 Magicka
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Spell Theses Renamed
I changed the names of the spell theses.
So rather than
Novice Fire Thesis
Thesis - Fire - Novice
This was done to keep my inventory a bit more organized, so now all spell theses should be in about the same area
Spell Research Tweaks and Mercantilism is a small gameplay mod for Skyrim that adds value to Spell Theses, allows studying them, and includes a few other changes. With 141 endorsements and 56,185 downloads, it's a niche utility for players using the Spell Research mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tightly focused on improving Spell Theses, so it doesn't bloat your load order.
- Decent download count (56k) shows real interest, even if endorsements are modest.
- Plays nice with the Spell Research mod, which is a must-have for magic enthusiasts.
⚠️ Cons
- Last updated in 2021, so it might not be compatible with the latest Skyrim updates or other mods.
- Small scope means it won't overhaul magic gameplay—just tweaks one aspect.
- Potential conflicts with other mods that alter Spell Theses or the Spell Research framework.
For Skyrim players who use Spell Research and want to make Spell Theses more valuable and interactive. If you're a completionist who likes to study every tome, this adds a nice layer. Skip if you're looking for a major magic overhaul—this is a focused tweak.
💡 Beginner Tips
- Make sure you have the Spell Research mod installed first, as this mod builds on it.
- If you're using a mod manager, let it handle the file placement to avoid overwriting issues.
- Test the mod with a new save or after a clean save to ensure no conflicts with your current playthrough.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- CloudQuest
- Version
- 1.29
- Downloads
- 56,185
- Endorsements
- 141
- Category
- Magic - Gameplay
- Created
- 12/2/2020
- Updated
- 6/2/2021
🔧 How to Install Skyrim Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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