Sonic Magic
🟠 Updated over a year ago⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #24 of 34 Magic - Spells & Enchantments mods in this game by downloads
📋 About This Mod
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Sonic Blast Spells
4 active spells focused on disarming, stunning, and disorienting enemies + 2 buff spells that alter how the active spells function.
Amplifier :: Projects magicka into an invisible sound amplifier in front of you. For a set duration, Sonic spells do twice the amount of damage and cost 50% more.
This spell lasts 60 seconds.
The spell costs 10 Magicka.
Muffler :: Projects magicka into an invisible sound muffler in front of you. For a set duration, Sonic spells do 50% less damage and cost 50% less, and are less likely to alert enemies.
This spell lasts 60 seconds.
The spell costs 10 Magicka.
Resona :: Creates an aura of low-frequency noise that damage nearby opponents and allows you to sense where they are located through objects and walls. The vibration condenses into a barrier and helps you parry and repel incoming forces when struck.
Aura radius is 45
The auto shield/weapon guard gives you 0. 3 second of invulnerability as well, after which the spell is interrupted and you have to start channeling it again.
The spell costs 42 Magicka per second.
Reverbra :: Fires magicka-infused ripples of sound that damage, stagger, and knock weapons out of opponents' hands.
Disarms up to level 50 targets. The disarm effect cannot be used against the player.
Staggers target for 10 magnitude.
Does 40 points of damage.
The spell costs 120 Magicka.
Novasphere :: Fires a globe with echoing sonic waves trapped inside of it. It explodes, dealing damage, staggering, and disarming opponents within a large area.
Disarms up to level 75 targets. The disarm effect cannot be used against the pla
Sonic Magic adds 4 active spells that disarm, stun, and disorient enemies, plus 2 buff spells that modify their behavior. With 2,179 endorsements and 1.2M downloads, it's a popular magic expansion for players seeking tactical crowd control options.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust: 2,179 endorsements and 1.2M downloads show it's a proven favorite.
- Tactical depth: spells that disarm and stun give you crowd control options beyond raw damage.
- Buff spells add a twist, letting you customize how your active spells behave.
⚠️ Cons
- Only 6 spells total—if you want a massive spell pack, this might feel limited.
- No detailed spell names or effects listed, so you'll have to test to see what fits your build.
- Last updated in early 2025—check if it's compatible with your current game version.
For mage players who want tactical control in combat, not just raw damage. If you enjoy disabling enemies before finishing them off, this mod fits. Skip if you're looking for a huge spell library or visual overhauls.
💡 Beginner Tips
- Test the buff spells in a safe area to see how they change your active spells—some combos might be more effective than others.
- Pair the disorient spells with high-damage follow-ups to maximize your burst potential.
- Check the mod page for any compatibility notes with other magic overhauls you use.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Kittytail
- Version
- 1.4
- Downloads
- 1,166,205
- Endorsements
- 2,179
- Category
- Magic - Spells & Enchantments
- Created
- 10/1/2022
- Updated
- 2/3/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Skyrim Mods
Download from Nexus.
📖 Full step-by-step install guide for Skyrim →
Visit the official mod page for specific installation instructions for this mod.
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