Some Creature Behavior Bug Fixes

⭐ ⭐⭐ (1,862 endorsements) 📥 1.0M downloads 📌 v2.0.4 📅 5/22/2022
⚪ Last updated 2023

By illuke00 · Bug Fixes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/4/2023 📅 Created: 5/22/2022
⚠️ Install Order · 6 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 Nemesis Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #151 of 156 Bug Fixes mods in this game by downloads

📋 About This Mod

Description:

This is a small Nemesis patch to fix a bug regarding the behavior of some creatures.

Some creatures could transition to Stagger_State during the ragdoll or ragdoll get-up animation and would get stuck if staggered in that state. Edited behavior to not transition to Stagger_State during ragdoll or ragdoll get up animation.

- Dwarven Spider

- Frost Atronach

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Fixed an issue where Dwarven Steam Centurion would get stuck if it staggered before the activation cycle ended (added a process to transition it to MT_State if it was in Furniture_State after the stagger ended)

Fixed an issue where Gargoyle (vampirebrute) would not attack once he became a ragdoll.

Fixed an issue where Bristleback and Riekling Rider would not attack after a recoil (this was caused by an animation annotation)

Fixed an issue where Bristleback and Riekling Rider could not perform AttackRight.

Fixed an issue where Bristleback's stamina regeneration was 0, preventing him from performing a power attack after using up his stamina. (Fixed by esp)

(Experimental) Fixed an issue where Dragon Priests could not attack after rising from a coffin if they did not have a staff in their right hand.

After the dragon priest rises from the coffin, if he has magic equipped in his right hand and is in the DefaultState (weapon not drawn), the "Magic_Equip" animation event is sent and the dragon priest enters the combat state.

This problem seems to occur only when the right hand is not equipped with a staff.

The Unaggressive Dragon Priests Fix also fixes this problem in a different way. I would recommend choosing one or the other based on your own preference. If you do not need my Dragon Priests patch, delete the "Nemesis_Engine\mod\scbbf\dragon_priests" folder and run nemesis.

(Experimental) Fixed an issue in where the horse would not transition to the swimming state when mounted while swimming.

The horse and character's horsebehavior and 0_master have a mounting state and a dismounting state. Those with "Swim" at the end of their names are used while swimming.

-MountSynced

-MountSyncedSwim

-DismountSynced

-DismountSyncedSwim

The main reason why mounting a horse while swimming does not transition to the swimming state is that it is via the same mount state (MountSynced) as on the ground while swimming. If via MountSynced, the transition is to the ground riding state, but if via MountSyncedSwim, the transition is to the swimming state.

However, I don't know what is causing the problem, but if via MountSyncedSwim, the horse and character are separated afterwards. Currently, I do not know how to fix this, so I have fixed it in a

🤖 AI-enhanced — based on mod data

A small Nemesis patch by illuke00 that fixes a bug affecting the behavior of certain creatures. With 1,862 endorsements and over a million downloads, it's a widely used fix for players experiencing creature-related issues. Last updated in March 2023, it remains a relevant tool for modded setups.

✨ Key Features

Fixes a specific bug in creature behavior via a Nemesis patch.
Lightweight patch designed to integrate with Nemesis.
High community adoption with 1,862 endorsements and 1.0M downloads.

📊 Pros & Cons

✅ Pros

  • Massive download count (1.0M) shows this fix is trusted by tons of players.
  • Simple, focused patch—does one job and does it well.
  • Still relevant for modded setups even though it's from 2023.

⚠️ Cons

  • Description is super vague—no details on which creatures or what bug.
  • Requires Nemesis to work, so if you don't use it, this is useless.
  • No updates since March 2023—might not cover newer creature mods.
🎯 Is This For You?
For Skyrim modders who use Nemesis and have noticed weird creature behavior in their game. If you're troubleshooting animation or behavior glitches with creatures, this patch is a quick fix. Skip if you don't use Nemesis or if you're not experiencing creature-related issues.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you run Nemesis after installing this patch to regenerate the behavior files.
  • If you use other creature behavior mods, load this patch after them in your mod order.
  • Check the mod's posts section for any user reports on which creatures are affected.

📊 Mod Details

Game
Skyrim Mods
Author
illuke00
Version
2.0.4
Downloads
1,040,836
Endorsements
1,862
Category
Bug Fixes
Created
5/22/2022
Updated
3/4/2023

🔧 How to Install Skyrim Mods

Download from Nexus.

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