(SJG) Lights On - Spells Emit Light (Compatible with Ordinator - Apocalypse - Sacrosanct - Shadow Sp

⭐ ⭐⭐ (1,162 endorsements) 📥 33,753 downloads 📌 v1.4.1 📅 6/29/2018
⚪ Last updated 2018

By Skeleton Jack · Magic - Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/1/2018 📅 Created: 6/29/2018
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #2 of 17 Magic - Gameplay mods in this game by downloads

📋 About This Mod

Ever thought your spells should act like a light source? Frustrated you can't carry a Torch with spells in your hands? Feel like you should be able to see what's right in front of you when a spell is in your hand? I've got the mod for

Ever thought your spells should act like a light source?  Frustrated you can't carry a Torch with spells in your hands?  Feel like you should be able to see what's right in front of you when a spell is in your hand?  I've got the mod for you!!

What does LIGHTS ON do?

It does what it says.  It's Boss like that!

Any spell you hold in your hand will emit light.  Pretty simple eh?  Nice!

  • []Only modifies the "Light" category in mods.  Not "Spells", "Magic Effects", or anything else.

    []Spells will now emit light similar to a torch.

    []There are three versions: Dim, Normal and Bright.

    []Light emitted will be of the same color as the school of magic used.

    []Includes alternative options to support Ordinator, Apocalypse, Sacrosanct, and Shadow Spell Package.

    []Compatible with Spell Mods that use vanilla Hand Light values.

    []Emitted light creates shadows.  I know of no way to remove/alter that effect.

    But...what about Spells Emit Light?

    Not the same mod.  Not at all.

    The author of Spells Emit Light made several value choices that seem arbitrary to an outside viewer.  They don't seem to have any correlation to the values of a Torch, whereas mine are directly based off a Torch.  Also that mod missed a few spell Light entries, includes the Dynamic flag which causes conflicts hitting the Dynamic Light cap, and doesn't offer support for other mods including spells.

    See the pictures above to see an example of the range from Dim to Bright.

    • []Dim: 512 (torch)

      []Normal: 768 (50% more than torch)

      []Bright: 1024 (double torch)

      • []Dim: 9 (half torch)

        []Normal: 18 (same as torch)

        []Bright: 36 (double torch)

        Fade

        • []Dim: 0. 68 (1/2 torch)

          []Normal: 1. 35 (same as torch)

          []Bright: 1. 35 (same as torch)

          Known Issues

          People got issues.  Mods do too...

          This can have conflicts with any mod that edits "Light" values such as Realistic Lighting Overhaul or ELFX.  Load Lights On after mods like these.  Lights On will not work Lights Off, those 2 mods do entirely opposite things.

          Not all spells will emit light properly in 1st person perspective while they do work in 3rd person.  This is unfortunately a flaw with either the Casting Art NIF files (in the Skyrim BSA's) and/or the 1st/3rd person camera perspectives.  The likely answer would be to redo the NIF's (beyond my

📊 Mod Details

Game
Skyrim Mods
Author
Skeleton Jack
Version
1.4.1
Downloads
33,753
Endorsements
1,162
Category
Magic - Gameplay
Created
6/29/2018
Updated
8/1/2018

🔧 How to Install Skyrim Mods

Download from Nexus.

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Visit the official mod page for specific installation instructions for this mod.

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