Simple MCO Weaponart Casting - Vanilla Spells

⭐ ⭐ (108 endorsements) 📥 9,267 downloads 📌 v1.04 📅 7/28/2023
⚪ Last updated 2023

By rob18 · Animation

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/3/2023 📅 Created: 7/28/2023
⚠️ Install Order · 6 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 Attack - MCO|DXP Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #34 of 86 Animation mods in this game by downloads

📋 About This Mod

This mod allows you to use the Weaponart feature of MCO-ADXP to cast some of the vanilla fire & forget destruction and offensive restoration spells.

MCO Weaponart allows you to quickly activate a special animation which, due to payload interpreter, can cause any range of magic effect and special attacks. There's some very impressive examples of this in MCO movesets, but a lot of them are very flashy and over the top - which is great, but I tend to keep the attack animations more grounded and rely on MCO for it's modernisation of combat animations and attack commitment. But I also like to add a bit more pace to combat, and this mod allows me to equip offensive spells without giving up my melee weapon and quickly cast them without holding a button to charge.

Once you have learnt one of these spells, you will be able to able to craft a Sigil for that spell at the smithing forge. Simply equip the sigil (they use slot 52) and then cast the spell by activating the MCO weaponart attack - by default do this by holding left and right power attacks together, but if you use One Click Power Attack you can set a key/modifier for the Dual Power Attack which will activate this.

Once you have a Sigil for a particular spell in your inventory it will disappear from the smithing menu, to keep that list a bit cleaner and avoid you accidently creating multiples (they weigh nothing and are worth only 1 septim anyway)

The Sigils can of course be favourited and assigned hotkeys, to allow quick swapping between them in combat also.

Simple MCO Weaponcasting mods

Simple MCO Weaponart - Vanilla Spells

Simple MCO Weaponart - Natura

Simple MCO Weaponart - Darenii corruption pack - Abyss, Bloodmoon, Desecration, Flames of Coldharbour, Necrom

Requirements

Attack - MCO|DXP (and it's requirements, but it you're this far you should already be familiar with switching combat to MCO)

Open Animation Replacer (this is the place to note that I have built the mod to work with OAR and not DAR, incase you haven't made the switch and you wonder why the mod isn't working)

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Spells covered

Lightning Bolt

Chain Lightning

Thunderbolt

Vampire's Bane

I've avoided including any Runes and Master spells (as I think

🤖 AI-enhanced — based on mod data

This mod integrates vanilla destruction and offensive restoration spells into MCO-ADXP's Weaponart system, letting you cast spells via special attack animations without equipping a staff or charging. You craft sigils at a forge, equip them in slot 52, and trigger casts with dual power attacks. For Skyrim players using MCO who want faster, more grounded spellcasting in melee combat.

✨ Key Features

Adds Weaponart casting for vanilla fire-and-forget destruction and offensive restoration spells.
Craft sigils for each spell at a smithing forge; sigils use equipment slot 52.
Cast spells by activating MCO Weaponart attack (default: hold left and right power attacks together).
Supports One Click Power Attack key/modifier for dual power attack activation.
Sigils can be favorited and hotkeyed for quick swapping in combat.
Part of a series with additional packs for Natura and Darenii corruption spells.

📊 Pros & Cons

✅ Pros

  • Tight integration with MCO-ADXP's Weaponart, letting you cast spells mid-combo without breaking flow.
  • Keeps animations grounded—no flashy over-the-top effects, just practical spellcasting.
  • Solid community trust with 108 endorsements and over 9,000 downloads.

⚠️ Cons

  • Requires Attack - MCO|DXP and its dependencies, so it's not for players without that framework.
  • Only covers vanilla spells—if you want modded spell support, you'll need the separate packs.
  • Potential compatibility risk with other mods that use slot 52 or alter power attack behavior.
🎯 Is This For You?
For Skyrim players who use MCO-ADXP and want to weave spells into melee combat without clunky weapon switching. If you're all about flashy anime-style movesets, this might feel too grounded—but if you want practical, fast spellcasting, it's a great fit. Skip if you don't use MCO or prefer traditional spellcasting.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure MCO-ADXP is fully set up and working before adding this—test your dual power attack input in-game.
  • If you use One Click Power Attack, bind a key/modifier for Dual Power Attack to trigger the Weaponart cast reliably.
  • Craft sigils at a forge after learning the spells—they'll disappear from the menu once you have one, so no duplicates.

📊 Mod Details

Game
Skyrim Mods
Author
rob18
Version
1.04
Downloads
9,267
Endorsements
108
Category
Animation
Created
7/28/2023
Updated
8/3/2023

🔧 How to Install Skyrim Mods

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