Simple MCO Weaponart Casting - Vanilla Spells
⚪ Last updated 2023⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #34 of 86 Animation mods in this game by downloads
📋 About This Mod
This mod allows you to use the Weaponart feature of MCO-ADXP to cast some of the vanilla fire & forget destruction and offensive restoration spells.
MCO Weaponart allows you to quickly activate a special animation which, due to payload interpreter, can cause any range of magic effect and special attacks. There's some very impressive examples of this in MCO movesets, but a lot of them are very flashy and over the top - which is great, but I tend to keep the attack animations more grounded and rely on MCO for it's modernisation of combat animations and attack commitment. But I also like to add a bit more pace to combat, and this mod allows me to equip offensive spells without giving up my melee weapon and quickly cast them without holding a button to charge.
Once you have learnt one of these spells, you will be able to able to craft a Sigil for that spell at the smithing forge. Simply equip the sigil (they use slot 52) and then cast the spell by activating the MCO weaponart attack - by default do this by holding left and right power attacks together, but if you use One Click Power Attack you can set a key/modifier for the Dual Power Attack which will activate this.
Once you have a Sigil for a particular spell in your inventory it will disappear from the smithing menu, to keep that list a bit cleaner and avoid you accidently creating multiples (they weigh nothing and are worth only 1 septim anyway)
The Sigils can of course be favourited and assigned hotkeys, to allow quick swapping between them in combat also.
Simple MCO Weaponcasting mods
Simple MCO Weaponart - Vanilla Spells
Simple MCO Weaponart - Natura
Simple MCO Weaponart - Darenii corruption pack - Abyss, Bloodmoon, Desecration, Flames of Coldharbour, Necrom
Requirements
Attack - MCO|DXP (and it's requirements, but it you're this far you should already be familiar with switching combat to MCO)
Open Animation Replacer (this is the place to note that I have built the mod to work with OAR and not DAR, incase you haven't made the switch and you wonder why the mod isn't working)
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Spells covered
Lightning Bolt
Chain Lightning
Thunderbolt
Vampire's Bane
I've avoided including any Runes and Master spells (as I think
This mod integrates vanilla destruction and offensive restoration spells into MCO-ADXP's Weaponart system, letting you cast spells via special attack animations without equipping a staff or charging. You craft sigils at a forge, equip them in slot 52, and trigger casts with dual power attacks. For Skyrim players using MCO who want faster, more grounded spellcasting in melee combat.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tight integration with MCO-ADXP's Weaponart, letting you cast spells mid-combo without breaking flow.
- Keeps animations grounded—no flashy over-the-top effects, just practical spellcasting.
- Solid community trust with 108 endorsements and over 9,000 downloads.
⚠️ Cons
- Requires Attack - MCO|DXP and its dependencies, so it's not for players without that framework.
- Only covers vanilla spells—if you want modded spell support, you'll need the separate packs.
- Potential compatibility risk with other mods that use slot 52 or alter power attack behavior.
For Skyrim players who use MCO-ADXP and want to weave spells into melee combat without clunky weapon switching. If you're all about flashy anime-style movesets, this might feel too grounded—but if you want practical, fast spellcasting, it's a great fit. Skip if you don't use MCO or prefer traditional spellcasting.
💡 Beginner Tips
- Make sure MCO-ADXP is fully set up and working before adding this—test your dual power attack input in-game.
- If you use One Click Power Attack, bind a key/modifier for Dual Power Attack to trigger the Weaponart cast reliably.
- Craft sigils at a forge after learning the spells—they'll disappear from the menu once you have one, so no duplicates.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- rob18
- Version
- 1.04
- Downloads
- 9,267
- Endorsements
- 108
- Category
- Animation
- Created
- 7/28/2023
- Updated
- 8/3/2023
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