Shout Recovery Utilities
⚪ Last updated 2024⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.2% endorsement rate
📋 About This Mod
Modders resource using Noah's PEPE mod to enable new perk entry points related to shout cooldown
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Requirements:
Address Library
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v1. 0 - initial release
v1. 1 - Fixed issues with certain UI mods that make the shout menu have issues with undefined recharge rates (hopefully, shoutout to talles/digitalApple for his work)
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Compatibility:
Tested with 1. 5 and 1. 6
Does not work with VR as PEPE is not compatible
Unlikely to work with other DLL based mods that edit shout cooldown mechanics
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Perk Entry Point Framework (see PEPE for more details):
ALL OF THESE RUN ON THE INDIVIDUAL SPELLS OF THE SHOUT (so you can have different caps/multipliers for different shout levels)
Shout Recovery flat modifier entry point (defaults to a value of 0 seconds, use the add or subtract perk entry point modifiers):
Use the mod spell cost EP
In the editorID, make sure GROUP__ShoutRecovery is included somewhere
Set the rank to 3 in CK or 2 in xEdit (its 0 indexed in xedit)
Use the perk as normal
Add the perk to player
Shout Recovery percent multiplier (defaults to 100%, is applied AFTER the cap)
Use the mod spell cost EP
In the editorID, make sure GROUP__ShoutRecovery is included somewhere
Set the rank to 5 in CK or 4 in xEdit (its 0 indexed in xedit)
Use the perk as normal
Add the perk to player
Shout Recovery cap (defaults to 0s, affects shoutrecoverymult AV and the flat shout recovery perk. Use the add perk entry modifier to create a cap)
Use the mod spell cost EP
In the editorID, make sure GROUP__ShoutRecovery is included somewhere
Set the rank to 4 in CK or 3 in xEdit (its 0 indexed in xedit)
Use the perk as normal
Add the perk to player
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Future plans (let me know in the comments about any ideas along these lines that you are interested in)
Create example esp's with some basic examples
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Source: https://github.com/MaybeAsrak/ShoutRecoveryOverhaul
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Acknowledgements
- Talles for all of his help with RE
- Skyrim RE community (especially Parapets, fenix, Ersh, Po3, and CharmedBaryon)
- Forn for Motivation
- Noah for PEPE and general RE/C++ help
- Orrie and the ftweaks devs for putting up with my terrible papyrus based slow time stacking solutions
~~~~~~~~~~~~~~~~~~~~~~~~~Other Mods
Magic Casting Utilities
Shout Cooldo
Shout Recovery Utilities is a modder's resource that adds 3 new perk entry points for controlling shout cooldowns in Skyrim. It allows setting minimum cooldowns per shout and per shout level, plus flat and percentage cooldown modifiers. With 440 endorsements and frequent updates, it's a solid framework for shout-related mods.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 440 endorsements and over 276k downloads.
- Actively maintained, last updated September 2024.
- Gives modders fine-grained control over shout cooldowns, enabling more balanced or varied shout gameplay.
⚠️ Cons
- Not for end users—requires modding knowledge to utilize effectively.
- No documentation or examples provided in the description, so modders may need to experiment.
- As a framework, it doesn't add gameplay content on its own; you'll need other mods that use it.
For Skyrim mod authors who want to create custom shout cooldown mechanics or tweak existing shouts. Skip if you're a player looking for direct gameplay changes—this is a backend utility.
💡 Beginner Tips
- If you're a modder, check the perk entry points in the Creation Kit to see how they integrate with your shout mods.
- For players, this mod does nothing on its own—pair it with mods that utilize its framework for cooldown tweaks.
- Ensure you have Skyrim Script Extender (SKSE) if any dependent mods require it, though this mod itself may not.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Asrak
- Version
- 1.1
- Downloads
- 276,042
- Endorsements
- 440
- Category
- Shouts
- Created
- 3/30/2024
- Updated
- 9/6/2024
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