(SBF) State Behavior Framework
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #98 of 154 Animation mods in this game by downloads
📋 About This Mod
State Behavior Framework
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A native behavior framework that add events for entering/exiting states as well as new, updated graph variables. This is a resource for mod authors and myself.
NEW GRAPH VARIABLES TO TRACK SPELL TYPE
iSBF_LeftCastType (int)
iSBF_RightCastType (int)
These two variables will equal the following values based on the current spell cast type, and dual-casting will also use the same cast types:
1 = self concentration
2 = aimed release
3 = aimed concentration
5 = telekinesis
6 = self release
NEW ANIMATION EVENTS AS OF 1. 6
SBF_RHAttackRightStart
SBF_RHAttackRightDiagStart
SBF_RHAttackLeftStart
SBF_RHAttackLeftDiagStart
SBF_LHAttackLeftStart
SBF_LHAttackLeftStop
SBF_DWAttackStart
SBF_DWAttackStop
SBF_DWPowerAttackStart
SBF_DWPowerAttackStop
SBF_DWH2HPowerAttackStart
SBF_DWH2HPowerAttackStop
NEW ANIMATION EVENTS FROM ENTERING/EXITING STATES
Equip
SBF_LeftEquip
SBF_RightEquip
SBF_MagicWeapEquip
Unequip
SBF_UnequipStart
SBF_UnequipStop
POWER ATTACKS
SBF_PowerAttackStart
SBF_PowerAttackStop
NON-POWER ATTACKS
SBF_NormalAttackStart
SBF_NormalAttackStop
BLOCK
SBF_BlockStart
SBF_BlockStop
BASH
SBF_BashStart
SBF_BashStop
SBF_BashIntroStart
SBF_BashPowerStart
SHOUT
SBF_ShoutStart
SBF_ShoutStop
BOW ATTACK
SBF_BowAttackStart
SBF_BowAttackStop
CROSSBOW ATTACK
SBF_CrossbowAttackStart
SBF_CrossbowAttackStop
CROSSBOW RELOAD
SBF_CrossbowReloadStart
SBF_CrossbowReloadStop
READY STATE
A lightweight behavior framework for Skyrim that introduces events for entering and exiting key states like power attacking and attacking, enabling event-driven state evaluation instead of polling. With 1,770 endorsements and 322,984 downloads, it's a popular utility for modders seeking cleaner, more efficient state handling.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust: 1,770 endorsements and over 322k downloads show this framework is widely used.
- Event-driven approach is a game-changer for modders tired of polling—cleaner and more efficient.
- Simple to integrate, making it a solid foundation for animation mods.
⚠️ Cons
- Last updated in August 2026—check compatibility with your current Skyrim version and other frameworks.
- As a framework, it's not for end-users; you need modding knowledge to benefit from it.
For Skyrim modders who create or use animation-related mods and want a robust way to handle state changes. If you're a player just looking for gameplay mods, skip this—it's a developer tool, not a direct gameplay addition.
💡 Beginner Tips
- If you're new to modding, use a mod manager like MO2 to install and manage this framework alongside your other mods.
- Check the mod's forum posts or comments for community-provided install guidance, since the author didn't include instructions.
- Ensure your Skyrim version matches the mod's last update (August 2026) to avoid compatibility issues.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- COACHWICKWACK
- Version
- 2.0
- Downloads
- 322,984
- Endorsements
- 1,770
- Category
- Animation
- Created
- 11/15/2025
- Updated
- 8/8/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Skyrim Mods
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