Retimed Hit Frame - 1hm_behavior.hkx replacement for Ultimate combat x TK dodge(Include option file

⭐ ⭐ (160 endorsements) 📥 3,650 downloads 📌 v0.9 📅 4/2/2021
⚪ Last updated 2021

By Loop · Combat

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/2/2021 📅 Created: 4/2/2021
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #19 of 26 Combat mods in this game by downloads

📋 About This Mod

More 1hm_behavior files for TK dodge\Ultimate combat.Include "Procedural Leaning only" mod

For LE: https://www.nexusmods.com/skyrim/mods/107089

Description:

This is a simple asset replacement mod.Just like retimed hit frames file. But my files is for Ultimate combat\TK dodge.

The base 1hm_behavior.hkx("Ultimate combat\TK dodge + skleton arm fix" patch) files generate from FNIS ,modified the hit frame by myself

Modified hit frames include: 1hm&2hm normal attack, 2hm&1hm stand power attack, 2hm left power attack, 2hm&1hm forward power attack

Why i make this mod:

Currently I am using Nemesis for Procedural Leaning(MBO without using its ESP),i am using Tk dodge too.

And I have 100% chance will get the "3rd Person bows/crossbows aiming misalignment" bug when using Nemesis with TK dodge.

But in last year,i found out using "1hm_behavior.hkx" generate from FNIS to replace Nemesis generated "1hm_behavior.hkx" can solve the bug

And of course,"1hm_behavior.hkx" generate from FNIS without retimed hit frames

So I modified the hit frame in 1hm_behavior.hkx(generate from FNIS) for replace 1hm_behavior.hkx(generate from Nemesis) to fix the bug

The "left arm\hand misalignment when using 2handed greatsword" bug will still exist,but you can try to find other 2hand idle animation(e.g. DSer Animations) to hide it

Uploaded file for Nemesis.This mod main files is only for FNIS user now

Installation:

After running behavior engine(FNIS or Nemesis),use my 1hm_behavior.hkx to replace generated 1hm_behavior.hkx

For Fnis 7. 6 user want to use "1hm_behavior.hkx B" or "1hm_behavior.hkx D" :

Make sure you are already using "Proper Spell Cast Direction" patch in FNIS

(To active "Proper Spell Cast Direction" patch in FNIS,you need to change the "FNIS.ini0" to "FNIS.ini" and edit it)

Compatibili

📊 Mod Details

Game
Skyrim Mods
Author
Loop
Version
0.9
Downloads
3,650
Endorsements
160
Category
Combat
Created
4/2/2021
Updated
4/2/2021

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