Requiem - Expanded Grimoire

⭐ ⭐ (417 endorsements) 📥 204,941 downloads 📌 v5.6.1 📅 8/10/2020
⚪ Last updated 2023

By Gothos25 · Magic - Spells & Enchantments

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/7/2023 📅 Created: 8/10/2020
⚠️ Install Order · 6 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 Requiem Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #12 of 30 Magic - Spells & Enchantments mods in this game by downloads

📋 About This Mod

Requiem - Expanded Grimoire
Requiem - Expanded Grimoire adds two hundred new spells to Requiem - The Roleplaying Overhaul, as well as changing existing spells and the magic perks. It does this by merging other spell mods together, and editing the spells to work with Requiem. Mages in general have also been rebalanced, with far less cost reduction available. All ranked spells have been renamed, so the magic system now feels more unknowable. With about three hundred spells in the Grimoire, no one character can reasonably use or know all spells, so the magic system feels much larger. All spells that previously could only be found in certain places have been merged into leveled lists, to prevent the need for metagaming. Leveling speed has been modded so that each school of magicka levels at the same speed.

Balance Changes

  • []Mages in general have been rebalanced.

    []Half cost perks now decrease costs by less and less as higher perks are taken, from 50% at novice to only 10% at master. This massively nerfs late game mages, roughly doubling their magicka costs. Magic is still overpowered, but far more difficult to use, requiring a specialized build to be a master mage.

    []An MCM slider has been added if you want magic nerfed further. You can reduce offensive spell magnitude as far as you feel it needs.

    []Damaging and healing spells now receive a 20% boost in magnitude when you take the next higher level perk. e.g. Firesparks receives a 20% damage boost when apprentice destruction perk is taken. This is so they continue to be viable until the next version of that spell e.g. Fiery Ray is available. Can be toggled of using the MCM.

    []Fortify Conjuration, Alteration etc. enchantments now don't stack with themselves, although they do with each other. This prevents the player getting spells cost down to 0%.

    []Fortify Conjuration, Alteration etc. potions now increase magnitude up to 25%, not decrease costs.

    []All Master Half Cost Spell Perks have been changed to unlock at 90 skill level. This is to bring them in line with Illusion, as well as the Ritual Quests.

    []The regenerate magicka enchantment has been buffed to match that of College Robes, so you can wear other things for a change.

  • The free spells you can take when you take a perk have been removed. This can be disabled via the MCM.

    Elements of Magic

    Earth, Sun, Poison, Absorb Health, Wind, Soul Trap, Corrosion and Annialation are now fully fleshed out elements of magic, with perk trees and over a dozen spells each. Elements of magic are scaled as below.

🤖 AI-enhanced — based on mod data

Requiem - Expanded Grimoire is a magic overhaul for Requiem that adds 200 new spells, adjusts vanilla spells, and introduces new perks. With 417 endorsements and over 200k downloads, it's a well-established expansion for Requiem players seeking more magical variety.

✨ Key Features

Adds 200 new spells to Requiem.
Adjusts vanilla spells for balance and integration.
Introduces new perks to complement the expanded spell list.

📊 Pros & Cons

✅ Pros

  • Community favorite with 417 endorsements and over 200k downloads.
  • Massive content boost: 200 new spells keeps magic fresh for veteran players.
  • Tweaks existing spells, so it's not just additive—it reworks the whole magic system.

⚠️ Cons

  • Requires Requiem, so it's useless if you don't run that overhaul.
  • Last updated in 2023, so it might not be compatible with the latest Requiem versions.
  • Perk additions could conflict with other Requiem perk overhauls.
🎯 Is This For You?
For Requiem players who want deeper magic gameplay and more spell options. If you're not using Requiem, this mod isn't for you. If you're a Requiem veteran looking to expand your arsenal, this is a solid pick.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have Requiem installed and properly patched before adding this mod.
  • Check the mod's compatibility patches for other magic mods you use.
  • Use a mod manager to handle load order, and place this after Requiem and its patches.

📊 Mod Details

Game
Skyrim Mods
Author
Gothos25
Version
5.6.1
Downloads
204,941
Endorsements
417
Category
Magic - Spells & Enchantments
Created
8/10/2020
Updated
7/7/2023

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

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