Rebuilding Falskaar

⭐ ⭐ (437 endorsements) 📥 13,381 downloads 📌 v1.3 📅 5/31/2019
⚪ Last updated 2020

By Apocrypher00 · Cities, Towns, Villages, and Hamlets

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/17/2020 📅 Created: 5/31/2019
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #51 of 51 Cities, Towns, Villages, and Hamlets mods in this game by downloads

📋 About This Mod

Help return Falskaar to its former glory.

Powered by Fort Takeovers Framework, this mod will allow you to rebuild the settlements of Falskaar.

When this project is finished, I want to consolidate all of Rebulding Falskaar into a kind of sequel to Falskaar.

When you finish the main quest line, you will be given the opportunity to systematically reconquer, rebuild, and repopulate Falskaar.

Hopefully this will result in something resembling a fully fleshed out version of Falskaar that is more reminiscent of Skyrim proper.

See the forum topics if you want to provide suggestions for this project

Currently Included

Pinevale: (Requires FTF)

  • []Pinehearth Hall with innkeeper Cassandra and her daughter Ulanna

    []Miners Korvald and Fenrich who stay at the inn in their own rooms upstairs

    []Mine Foreman Sildrast who has his own house next to the mine

    []EEC Representative Belavera who has her own house across from the inn

    []2 Pinevale Guards who simply patrol the town

    []Guards and banners have Pinevale-themed textures

    []The inn and innkeeper are fully functional

    []No dialogue or quests yet (I need to take a break and collect all of the available Falskaar lore)

    []Cassandra/Ulanna/Korvald/Fenrich all have simple schedules

    []I plan on adding journals and lore texts for most characters

    For Pinevale to be rebuilt you must clear the town and mine of all bandits.

    The next time you return to Pinevale it will be rebuilt.

    This can be done at any time.

    Pinevale Cloaks: (Requires Pinevale)

    • [] Pinevale guards have a chance to spawn with 1 of 3 Pinevale cloaks/capes or without a cape.

      []All 3 cloaks are available in the player's chest in Pinehearth Hall.

      Exploration Patch: (Does not require FTF, install after finishing Falskaar's main questline)

      • []Allows you to return to Borvald, Staalgarde, and the Northern Hold beyond the mountains. This is only for exploration, I haven't touched those

        areas yet. []Some gates have been disabled where neccessary and others have been added (Northern Passage).

        []A map marker has been added to the Northern Passage.

        []The rubble and fire in Borvald is disabled, and the original inhabitants are re-enabled.

        Future Development

        Since there has been some confusion about what this mod will include, here is a basic overview in order of priority:

        []Several settlements will be included in the final version, including: Pinevale, The Docks (Water's Edge), Borvald, Staalgarde, (Ruins of Holmr?), others to be determined

        []As well as many destroyed buildings scattered throughout Falskaar, and the Emerald Valley Gates

        [*]Staalgarde

📊 Mod Details

Game
Skyrim Mods
Author
Apocrypher00
Version
1.3
Downloads
13,381
Endorsements
437
Category
Cities, Towns, Villages, and Hamlets
Created
5/31/2019
Updated
5/17/2020

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