Phase Dodge for TK Dodge RE
⚪ Last updated 2023⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 144 Gameplay mods in this game by downloads
📋 About This Mod
A simple, brief Ethereal effect when you dodge. Requires Dynamic Animation Casting and TK Dodge RE.
Quickly made to compliment a mage/spell knight playthrough, this mod will cause your character to 'phase' (vanilla Ethereal effect) when you dodge. It uses Dynamic Animation Casting to find the TKDR_DodgeStart animation event to fire the effect.
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[]Dynamic Animation Casting
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]TK Dodge RE and it's various requirementsBy default this effect costs 20 magicka. You can turn this off (or change the amount) by editing the file
SKSE\plugins\_DynamicAnimationCasting\PhaseDodge.toml
and on the last line changing the entry MagickaCost = 20. 00 to MagickaCost = 0. 00
Recommendation for mage/spellsword gameplay
This is entirely up to personal preference, but I decided to turn off the iFrames in TK Dodge RE. This way the invincibility is provided only by the ethereal effect, and dodging without enough magicka will leave you vulnerable (you still dodge, but don't phase, so you can still be hit). To do this, edit SKSE\plugins\TK Dodge RE.ini and set iFrameDuration = 0. 0.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- rob18
- Version
- 2.0
- Downloads
- 4,155
- Endorsements
- 178
- Category
- Gameplay
- Created
- 5/27/2022
- Updated
- 3/25/2023
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